Nicky Case’s newest game looks at how media shapes us

Two years ago, game designer Nicky Case was trying to process the events in Ferguson. Inspired by an image showing how camera framing can alter how a story is perceived, Case went about creating a game playing upon these notions. Though the initial post about the game went viral, Case admits they co

Playing with the Trickster

“They are the lords of in-between. A trickster does not live near the hearth; he does not live in the halls of justice, the soldier’s tent, the shaman’s hut, the monastery. He passes through each of these when there is a moment of silence, and he enlivens each with mischief, but he is not their guid

Framed 2 will bring more comic-panel shuffling to videogames

Acclaimed noir puzzle game Framed was touted for its ingenuity, taking elements of comic-book panel design and implementing them into its videogame format. Much of the story, then, existed outside of Framed‘s panels, allowing players to fill in the blanks. Lead designer Joshua Boggs attributes this

Videogames could do a lot more with the Venetian mask

It was December 31, 1958. In Rapture, the underwater city in BioShock (2007), the most affluent residents gathered at a masquerade ball in the Kashmir Restaurant for a night of dinner and dance. However, a sudden explosion marked the end of the celebration—and the beginning of a ceaseless civil war.

Kill Screen is looking for a new Editorial Director

Yesterday, Kill Screen‘s Editorial Director, Clayton Purdom, announced his departure in the only way he knows how. We’re sad to see him go. But that does mean we’re now looking to fill that gap he has left behind. In short, we’re looking for someone who can steer the ship of all of Kill Screen‘s edi

Karma. Incarnation 1 doesn’t hold back on the psychedelia

In AuraLab’s Karma. Incarnation 1, I’m controlling Pip. Or rather, I’m directing Pip along his journey. Pip is a worm-like creature, but he wasn’t always that way. Once upon a time, he was merely a lost soul. After his lover gets captured by an elusive Unknown Evil, Pip ventures off alone into a sur

El Hijo could be the spaghetti-western of your dreams

A man in black, little more than an extension of the flat shadow of the umbrella he carries, rides across an open desert. On his saddle sits a naked boy—a wide brimmed hat his only protection against the burning sun. The pair stop at a post, a marker, and the man places the boy on the sand. “You are

Dungeons of the mind: Tabletop RPGs as social therapy

In the heart of Seattle, a gathering of teenagers sit around a wooden table. It’s covered with character sheets, Dungeons and Dragons (1974) player manuals, and hand-drawn graph paper maps. Pencils, pewter figurines, and dice of various shape are scattered about. The players’ attentions are transfix

Farewell posts are for herbs

There are two ways that writers on the internet announce career changes: either by tweeting about how they found out they got laid off, or by publishing a grandiloquent “farewell post.” You know the type: endlessly generous, ruminative, peppered with musings on the industry and hyperlinks to the wri

Rudyard Kipling’s classic novel Kim is now a videogame too

Rudyard Kipling is a complicated figure. On the one hand, you have the arch-colonialist, the author of the poem “The White Man’s Burden,” and an all-around fan of Empire and the progress it supposedly represented. The man who spoke of subjected populations as “Half-devil and half-child,” and celebra

A new dating sim highlights the pickup artist’s ugly game of seduction

The dating sim has been experiencing something of a reexamining of late, finding itself in the broader public eye as iterations upon its core tenants are warped, distorted, and pushed past their typical use cases. Whereas dating sims were once predominantly focused around a male protagonist trying t

Orwell wants you to spy on people over the next few weeks

Part of the national security Safety Plan in Orwell’s world is a program that employs citizens to spy on other citizens. Aptly, it’s called Orwell. As a government spy in the game’s world, you’ll be able to scour others media presence—and chat conversations—for suspicious information. Creator Osmoti

The Invisible Hand wants to make trading exciting, but also boring

Working as a trader used to be a glamorous—if also morally dubious—job. Note the use of the past tense in that sentence: Wall Street (1987), with its yelling into phones and power-suits, power-lunches, and power-everything-else is a thing of the past. It’s not for nothing that the most exciting cult

Jason Rohrer’s next game is a twisted take on child rearing

Jason Rohrer’s last game, the home defense MMO The Castle Doctrine (2014), revolved around protecting what’s yours: your family, your wealth accumulated through rounds of burglary, your carefully designed web of traps and defense. It was a ruthless world, a merciless place where your measure of succ

One Doom fan, 300 hours, and one gargantuan level

The first time I ever made a Doom map I simply created a few rooms and hallways, then added a couple of enemies and some ammo. But Ben Mansell created something a little more complex with his first Doom map. After 300 hours and over a year spent on it, Mansell is ready to unleash Four Site into the

The Curious Expedition is a disturbing portrait of the colonial mind

I could think of any number of better titles for The Curious Expedition. Here’s a few: Colonialism Simulator 1900; Literal Tomb Raider; Uncharted 5: The White Man’s Burden. Virtually anything seems better than the title the game actually has. You do embark on an expedition every time you play it—an

Weekend Reading: America’s Ghost Wanted

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Small Radios Big Televisions finds the beauty in machine glitches

Small Radios Big Televisions, a game about the joys of broken analog tech, is coming to PlayStation 4 and PC on November 8th. Mostly, it wants you to collect cassettes and play them in a tape recorder: special attention is given to the tape sliding into the tray, the chik of it being locked in, the

Get lost (and found) in the playful world of Hidden Folks

When game designer Adriaan de Jongh (of Bounden fame) stumbled upon Sylvain Tegroeg’s work, he was mesmerized. Tegroeg’s black-and-white illustrations showed a tiny world brimming with folks going about their lives. Every nook and cranny told a story. “I was staring at them for 10 minutes,” recalled

Videogame invites you to discover someone through their lost phone

You find a phone on the ground outside. You look around, but there’s no one in sight. Hoping that there will be some information to help you contact the owner, you turn the phone on. This is where the preview for A Normal Lost Phone starts. Immediately, four messages pop up on the phone, sent over t

Mini Metro now lets you fix the subway, while you’re riding the subway

My walk to work is rife with construction; large swaths of land are cordoned off, sidewalks reworked and traffic patterns changed, all because of a big green stripe being added to our Massachusetts Bay Transportation Authority maps. A project in the works since 1990, the Green Line Extension project

Internet communities help beginners build computers

This article is part of a collaboration with iQ by Intel. The PC modding community turns building computers into a social art form that people of all technical skillsets can enjoy. Constructing a computer from spare parts sounds intimidating, but it’s not just for hardcore geeks anymore. PC modding,

Post Apoc Dating Sim will let you make sweet, sweet love to a toaster

“If I ever had rust, would this bother you?” You’re halfway through a second glass of wine at this point. Tina is sitting on the table across from you, anxiously awaiting a response. Her body is shapely—mainly square, but boy do those four corners look sharp. The shiny chrome of her skin reflects th

The Nintendo Switch wants to be your new, favorite stalker

Cue the establishing shot: a suburban home at night. Its window drapes are open. In the distance, a skyline looms over the horizon like a mountain peak. Inside, a man sits in the dim glow of a television. He’s slouched low, pushed back by the emanations. The marketing rhetoric leans into classic ent

Let’s talk about all the animals in the Red Dead Redemption 2 trailer

We all sat around in hushed anticipation, our hearts racing for our first glimpse at Rockstar Games’s official foray into the current generation of consoles. We could hardly wait, our noses nearly touching our screens we leaned in so close, as if to not miss a single polygon. And then it started, an