15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what we’ve written lately
Philip Glass says a performance is best understood after 20 performances. How many then for games?
In an NPR interview with his cousin/This American Life host Ira Glass (!), Philip Glass mused on the nature of repetition and how it informs his understanding: I consider the first 20 performances just learning the piece. Think about it this way: If you think about a pianist who plays a Schubert son
Reading List: O’Reilly books to release Kinect hacking title.
We’re not huge makers here at Kill Screen. We tinker with prose, not with Arduino. But if you are one of those handy types, O’Reilly publishing is releasing a new title called Making Things See as handbook for computer vision projects: Learn about face recognition, gait analysis, and depth imaging
Joe Sabia may think videogames can’t tell stories, but they do make them.
Joe Sabia’s quick TED Talk on technology’s influence on storytelling skips over videogames. Obviously this isn’t the first time it’s happened, videogames are often not very respected as a storytelling medium, but they should at least garner a mention. Even when the games themselves don’t have magnif
Can software piracy actually help the games industry instead of hurt it?
Over at PC World, Benj Edwards has made an argument supporting piracy, not just because it is the popular thing to do but because it preserves our cultural history. The article analyzes how obsolescence and medium shifts have lead to software’s short halflife. Pirates have kept alive several of thes
Can gaming help us identify our own good ideas?
Probably! Or anything that give you some temporal separation from what you’ve just created. Wired reported on a study that used a videogames to create an artificial buffer between the time ideas were generated and the time they were evaluated: 112 university students were given two minutes to come u
Who’s going to kickstart the "slow gaming" movement?
Why does everyone rush through games, anyway? Sometimes it seems like it’s too much “On to the Next One” and not enough “Never Change,” to put it in terms of Jay-Z songs. Luckily for everyone, there’s the new “slow” movement, which basically tells us to stop and look around every once and a while. B
