Issue 10
Issue 10
RAMI ISMAIL ON THE ROAD, WILLIAM CHYR’S IMPOSSIBLE ARCHITECTURE, ROBERT YANG’S GAMES ABOUT SEX, PALOMA DAWKINS’S GARDENS, AND THE LONG PANIC OVER WHAT GAMES DO TO US.
Columns

The Halls of Power
The side-scrolling beat-em-up put a fallen city on the screen and a devil at the top of it. What gave the end boss away was never his crimes. It was his taste.

In the Realm of the Senses
Gaspar Noe's films want your senses open wide, and they get there by borrowing the architecture of games. The drug trip in Enter the Void is Child of Eden without a controller.

Cities of Text
Harebrained Schemes's Shadowrun games are mostly language: the smell of a room, pulp death poetics, fat gobs of dialogue. The words are the city you walk through.
Inventory

Glitch Genie
How the quintessential ’90s game-breaker paved the way for glitch art.
On the Perfection of Books
Could the ideal user interface be the one you’re holding in your hands?

The Unicorn Variations
The enduring power of Lisa Frank, Trapper Keeper visionary.

The Disappearing Girl
On the trail of the mysterious, pioneering altgame Yume Nikki.
Back in the Cockpit
Honest labor in Terra Nova: Strike Force Centauri.
A Definitive Ranking of Videogame Dogs
They are all good boys, but which boy is the best boy?
Marginalia
An exploration of four spaces.
Emergents

Tom van den Boogaart
The Dutch developer behind Bernband builds games the way he once built Lego: one funny, physics-bent piece snapped onto the next.

Everest Pipkin
Generative poetry, hacked Roombas and endless glass greenhouses: the artist builds machines whose output they cannot predict.
Features

Theory of Relativity
Twisting traditional notions of videogame architecture

The Distance
The world is getting smaller, and Rami Ismail wants it to be covered in videogames
Emergent Game Scenes
Four global game development communities Rami Ismail thinks you should watch.

Walking the Line
Where videogames and sex meet

The Organic World
Finding nature in unlikely places

Do Games Desensitize Us?
Here is the fear: the game seduces.
A Field Guide to Modern Pixel Art
Nostalgia, revision, meta and noise: the four moves by which a new generation of pixel artists is pushing the form past 8-bit pastiche.
The Kill Screen Review

Wii Music
Reviled, mocked, company-destroying: Nintendo’s notorious flop deserves a reevaluation.
Random Access Memory

Random Access Memory
No one could find a party with alcohol, so a freshman-year night became a dorm-room run through Pokémon Snap that stalled on a single missing picture.