The Distance

The world is getting smaller, and Rami Ismail wants it to be covered in videogames

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Rami Ismail seated in a leather jacket against a low concrete wall
Photograph by David McDowell

We were not sure this interview would happen. When we first emailed Rami as we were preparing this issue, he was immediately down. Then he went … quiet. Wrangling Rami into a couple of conversations with Kill Screen founder Jamin Warren proved to be a delicate dance of emailing, texting, emailing again, occasionally checking his Twitter feed, and waiting. Phone calls were missed and rescheduled. This is not a complaint about talking to Ismail; in fact, it’s why we wanted to in the first place. We finally caught up with him after he touched down in Seattle on his way to a videogame convention.

On the way to turning his two-man studio Vlambeer into an action-game powerhouse, Rami Ismail’s own star rose. He is now one of the handful of people globally and immediately associated with independent game development. With Vlambeer, he has established a brand of videogame action tighter than James Brown’s rhythm section, while also producing and distributing free tools to help other small teams get off the ground. He’s a permanent fixture on the festival and lecture circuit thanks to his endless quest to facilitate games as a medium and to break down our Western and Northern hemispheral biases. As a result, he’s one of the primary catalysts of videogaming’s development away from rote power fantasies and toward a global medium for human expression.

The following is Rami’s story in his own words.