Issue 09: The New Kill Screen
The New Kill Screen
KENTUCKY ROUTE ZERO’S LONG DISAPPEARING ACT, LILY ZONE’S CRYPT WORLDS, DAVID OREILLY’S EVERYTHING, THE BROKEN GAME OF AMERICAN ELECTIONS, AND A HISTORY OF THE WORLD AS AN OPEN-WORLD GAME.

Editor's Letter: Welcome to the New Kill Screen
Kill Screen relaunches in print with a love letter to strange games, the passionate people who make them and the players who find them.
Our Saddest Gaming Moments
Four Kill Screen staffers on the games that broke their hearts.
Important Moments in Videogame Journalism
A brief and not entirely reliable history of the games press, from cave walls to Nintendo Power.
Columns
Exit Flatland
How isometric projection gave videogames a third dimension, centuries after painters found it first.
Next Level Narrative
Edge of Tomorrow builds an entire movie out of the restart, the most videogame idea of all.
Two Adults Talking
Firewatch lets two adults talk the way people actually talk, and that is rarer in games than it should be.
Inventory

Cathode Ray Missionaries
The strange appeal of scanlines on old TVs.

The New Recruit
What does it mean when the National Guard uses Call of Duty to find new soldiers?
A Good Old-Fashioned Roman Barbecue
Here’s to one of the PS2’s most enduringly strange epics.

The Philosophy of Choice
What the existentialists can teach us about living with too many choices.
That Fleshy Substance
The infectious influence of Polish artist Zdzislaw Beksinski is all over games, and he never knew it.
Facts About Animals Killed in Resident Evil
The player kills many animals throughout Capcom’s long-running Resident Evil series. The following is a collection of facts about these animals.
A Wild, Wild Place
Uncovering the dreamy allure of the Pacific Northwest.
Emergents

Kitty Horrorshow
The former practicing witch builds haunted, hostile worlds that treat you as a trespasser.

Ivan Notaros
The Serbian designer makes games out of whatever has captured him, from space shuttles to the Yugoslav Wars.
Features

Disappearing Act
Kentucky Route Zero is a game of many mysteries, perhaps none greater than what the hell is taking its creators so long

The Descent
Chaotic and joyous, the games of Lily Zone are sewn from her life’s rough fabric

Cosmic Joker
David OReilly’s new game Everything allows you to embody anything in its absurdist universe

The Broken Game of American Elections
Pundits love to claim that politics is “not a game,” even though, structurally, it is. What could the two fields learn from each other?
The Design of Videogame Doors
A visual essay on the portals and posterns of games, from Doom and Portal to the looping hallway of P.T.

Red Dead Redemption
On Open-World Games and History
Random Access Memory

Random Access Memory: It's Dangerous to Go Alone
A beige phone cord, a well-worn player’s guide and a friend stuck somewhere short of Level 2 in The Legend of Zelda.