bioshock infinite

The cycles of violence in BioShock: The Collection

Between 2007 and 2014, Irrational Studios and 2K Games told a story. This single story had five acts: BioShock (2007), BioShock 2 (early 2010), Minerva’s Den (late 2010), BioShock Infinite (2013), and Burial at Sea (2013-2014). Since episodic presentation encourages isolated judgment, it wasn’t alwa

The Psygnosis generator will remind you how great game box art can be

Videogame box art is in a pretty awful state. This isn’t really news to anyone; it’s been like that for a while. In fact, since the days of the second generation of the 3D era, box art has been on a steady decline. That’s a long time, so long that you might have even forgotten what good box art look

Videogame dadification takes a delightful turn for the bizarre in Dad Quest

IRL dads are basically super human. In fact, there’s an entire subreddit dedicated to dad reflexes because they are so outside the realm of normal human capabilities that their special powers only activate once the fruit of one’s loins is threatened by malicious gravity and the like. Perhaps this ex