What a zombie thriller shouldn’t be about: numbers, meters and capacity

Grantland’s Tom Bissell writes on gamification, and the numbers game played all over Techland’s zombie survival game Dead Island. In a game about running from things that want to eat you, what is more important: the emotional experience of running from things that want to eat you, or knowing that th

Grantland’s Tom Bissell writes on gamification, and the numbers game played all over Techland’s zombie survival game Dead Island.

In a game about running from things that want to eat you, what is more important: the emotional experience of running from things that want to eat you, or knowing that the thing that wants to eat you is a Level 23 thing that wants to eat you?

Read the rest here.