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Yoon Chung Han Shows Dreaming Babies: illi at Gray Area
The solo exhibition turns the San Francisco gallery into a nursery of 23 sleeping infants simulated from real genetic data, one per human chromosome.
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The solo exhibition turns the San Francisco gallery into a nursery of 23 sleeping infants simulated from real genetic data, one per human chromosome.
Federico Solmi
A process reel shows hand-painted surfaces wrapped onto 3D models — the game engine used as camera and stage, never as game.
physics
Swiss designer Mario von Rickenbach discusses Rakete, his one-day cooperative rocket game, and how architectural thinking shapes his approach to physics.
artificial intelligence
What happens when artificial intelligence becomes a site for reimagining collective consciousness? Sahej Rahal creates speculative creatures and AI simulations that challenge Western notions of individual consciousness while drawing from centuries-old Indian philosophical traditions.
Architecture
Chilean architect Jose Sanchez blends the worlds of architecture and gaming through his studio Plethora Project, creating innovative city simulators that emphasize sustainability, community care, and participatory design.
digital art
Two art school friends transformed their frustration with traditional institutions into DiMoDA, a groundbreaking virtual reality museum that challenges conventional exhibition spaces while showcasing cutting-edge digital art.
fashion
Fashion designer Gareth Wrighton bridges digital and physical realms through projects like The Maul - a post-apocalyptic virtual shopping center that challenges traditional retail while exploring the inherent virtuality of fashion itself.
digital art
Artist Cassie McQuater transforms video game sprites and digital landscapes into hypnotic browser-based experiences, examining insomnia through interactive digital collage.
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The blinds are drawn. The room is dark and quiet. It’s past noon, and you’re still in bed. Your eyes are fixated on the carpet, bland and beige. The walls are white and bare, the furniture is hard and stiff. What is supposed to be a safe and comfortable space feels more like a prison—you are trapped
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Recently, Honig Studios tweeted out some incredible visuals that were part of a collaboration with artist Rafael Varona, the animator and illustrator of upcoming mobile game Impossible Bottles. Based in Berlin, the production company is made up of designers, developers, and writers whose goal is to
Ivan Notaros
The Serbian designer makes games out of whatever has captured him, from space shuttles to the Yugoslav Wars.
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As those of us who have ever had the privilege of owning a blind pet already know, they are bound to wander. Although their animal instincts are surprisingly effective at helping them navigate their surroundings even without eyesight, they aren’t perfect. It’s not surprising to see a blind dog play