News
VHOLUME is out: parkour under a brutalist Ministry
Léonard Lemaitre trades STRAFTAT's firefights for a city of locked doors, revoked ration tickets and rooftop routes.
News
Léonard Lemaitre trades STRAFTAT's firefights for a city of locked doors, revoked ration tickets and rooftop routes.
museum
Branden Collins and four collaborators modeled an actual home as an explorable level, then hid a second world called AKUPARA inside it.
ai
Every visitor at the Grand LA wears a wristband and a scent collar, and leaves holding a paper token of the data they generated, to keep or to destroy.
Playing Models
Architects who work in game engines gather in Los Angeles on September 18, free to attend, with an image open call closing August 31.
Architecture
Sandra Youkhana and Luke Caspar Pearson write up their practice for AD’s Staged issue, arguing games reach audiences buildings never will.
climate change
Kara Stone and Joshua Dawson are making work about a world in crisis. They're also reckoning with what it means to build inside the systems driving it.
physics
Swiss designer Mario von Rickenbach discusses Rakete, his one-day cooperative rocket game, and how architectural thinking shapes his approach to physics.
Architecture
Chilean architect Jose Sanchez blends the worlds of architecture and gaming through his studio Plethora Project, creating innovative city simulators that emphasize sustainability, community care, and participatory design.
digital art
Two art school friends transformed their frustration with traditional institutions into DiMoDA, a groundbreaking virtual reality museum that challenges conventional exhibition spaces while showcasing cutting-edge digital art.
game design
Croatian artist Mario Mu investigates the intersection of gaming, politics, and social dynamics through experimental projects spanning LARP, game development, and participatory art, examining how game mechanics shape contemporary culture.
Feature
I first noticed it in the windows: their subtle, curving mullions that rise and fall like waves. Those curves lend a romantic lightness to the architecture they are set into. You might not notice them when you first set foot in Dishonored 2’s Karnaca, but you’ll surely feel them. Like a thousand oth
News
One videogame that should be on your list of ones to watch in 2017 is, without a doubt, Euclidean Lands. It’s the work of Miro Straka, a Slovenian architecture student at the University of Applied Arts in Vienna, who decided to make a puzzle game in his spare time. After a few years he’s coming to a