Rising
Tomo Kihara Will Not Sit Comfortably in One Chair
A cabinet in Tokyo runs a language model that writes a stranger's life from census data, and its maker is still deciding what to call the work he does.
Rising
A cabinet in Tokyo runs a language model that writes a stranger's life from census data, and its maker is still deciding what to call the work he does.
generative art
Maya Man's StarQuest turns AI-generated dancers and Dance Moms into a mirror—asking whether commanding digital bodies is an act of cruelty or creation.
anthropology
Anthropologist Michael Hoffman uses AI to transform ethnographic fieldwork into playable text adventures, bridging the gap between academic research and accessible learning.
artificial intelligence
What happens when artificial intelligence becomes a site for reimagining collective consciousness? Sahej Rahal creates speculative creatures and AI simulations that challenge Western notions of individual consciousness while drawing from centuries-old Indian philosophical traditions.
voice technology
Nicole He fuses voice technology with playful programming to question how humans interact with computers, creating experiences that subvert expectations of AI interaction.
Virtual Reality
Jessica Shamash and Fable Studio blend VR and AI to create Lucy, an emotionally intelligent virtual character who remembers her interactions with viewers.me
Feature
This article is part of a collaboration with iQ by Intel. In the 2013 film Her, protagonist Theodore plays a videogame where he is surprised by a wild, swearing artificially intelligent cartoon character. The foul-mouthed little alien launches into a conversation with Theodore, remaining stubbornly
Review
The ‘80s linger on today through the afterglow of throwback culture. Stranger Things is probably the most-discussed TV show this year, likely due to the fact that it feeds purely on our nostalgia for ‘80s cinema classics from the likes of Spielberg. Then there’s Everybody Wants Some, which is essent
News
One of the big games coming out this week is Event[0]—available for Windows and Mac on September 14th. It’s a sci-fi game set in an alternate retrofuture reality in which humanity built a starship in 1985 and has since embraced artificial intelligence even more than we have now. The events depicted
News
We were exposed to the first part of the sci-fi videogame trilogy The Fall over two years ago now. It’s about time some more info on the second part arrived—and that it has, and with a trailer to boot. You can expect it to arrive during first quarter of 2017 on PlayStation 4, Xbox One, Wii U, Window
News
Most videogames are a battle of sorts between the player and the creators. Horror games use tone, aesthetic, sound, lighting, to scare and unease you. Carefully placed enemies and arenas offer challenging conflicts. Gauntlets of chasms and hazards await to test the player’s platforming prowess. But
News
Last time we heard about Event[0] was back in February 2015 with a 20-minute playable demo. That was a while ago, so it’s understandable that we now have a new trailer and a confirmed September 2016 release date (plus, it’s being backed by Indie Fund now). Léonard Carpentier, the producer of Event[0