game design
Rui Hu: The infinite futures of games
Artist Rui Hu blends game engines, installation art, and memory to examine how virtual spaces infiltrate our physical world.
game design
Artist Rui Hu blends game engines, installation art, and memory to examine how virtual spaces infiltrate our physical world.
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The screen blinks. Instructions arrive. “Plug in your headphones, put away your device, and listen up…if you hear static, you’ve gone too far.” HATFinder (2015) is a mobile-based spy game that’s not played on the screen. The initial instruction screen is the one and only time you’ll see anything on
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When I was a kid, I had a small plastic sandbox on my patio in the shape of a turtle. It came with a little turtle shell cover to keep the sand clean and safe when I wasn’t playing with it, but looking back on it as an adult, that stuff still probably wasn’t all that sanitary. Still, it was always o
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Interactive artists let loose.