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A Dwarf Fortress with a friendly interface?

Dwarf Fortress is notoriously difficult to learn how to play, and also incredibly detailed. The dwarves you order around can go insane or lose limbs. Individual trees have unique names, though the ASCII-like art makes it hard to tell what’s going on for the uninitiated.  One game with a similar feel

Overlooked amateur creations remind us that games are human.

What happens to those games on Newgrounds that no one ever plays? After they shrivel up like a raisin in the sun, Zero Feedback spotlights them. The Tumblr is dedicated to finding videogames on game forums that have received no feedback.  The quotes that accompany the games asking for feedback are a

Space Invaders couch fuses IKEA lines with geek pride.

Videogame fans are growing up, and so is the paraphernalia associated with games. Instead of taping posters to the wall, fans can have chic furniture in their living rooms. This arcade-inspired couch and shelving come from Igor Chak out of LA. Chak describes the sofa as “an old friend that kept tryi

Hack the subconscious to remember your password.

Hackers may be able to use your brain against you, if you’re using an EEG-measuring device like NeuroSky. One brain wave that an EEG can sense, called the P300, signals that an object is important or recognized. Mind Hacks summarizes the study on P300 signals called “On the Feasibility of Side-Chann

Marcel Duchamp already explained videogames for you.

From his 1954 treatise “The Creative Act:” The creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act. That was easy.

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