News

Expect to gather round Djur’s bonfire for a sci-fi fable

The campfire story has been resurrected in videogames recently. A rush of independent games have taken their own spin on the sit-around-and-talker, and the idea of making a game out of a fable is currently being tested by upcoming games like Forest of Sleep. The recently-announced game Djur expands

No! Please don’t take the weeds out of Animal Crossing

I’ve heard many lovers of Animal Crossing: New Leaf (2012) express a desire to go back and play some more. What’s stopping them? It’s the fear of what state their town will be in after the mayor disappeared for six months (or more). Animal Crossing’s infamous weeds are the personification of this gu

The next game from the creators of This War of Mine looks ice cold

11 bit Studios, the creators of This War of Mine (2014), has announced its latest game: Frostpunk. 11 bit Studios have been fairly mum about the contents of the game (or even how it will play out exactly), and aside from the announcement trailer, a tagline—“Frostpunk takes on what society is capable

Get your eyes all over the hand-drawn world of The Collage Atlas

The paper illustrated world of John Evelyn’s The Collage Atlas looks a lot like a Victorian parkscape as envisioned by A-Ha. But Evelyn, a UK-based illustrator and game creator, is looking to invite players into his hand-drawn world and perhaps share with them an interesting experience tinged with a

A new retro-style platformer lets other players control the monsters

Game jams are filled with sleepless nights. Designers and artists gather for a short period of time, like a weekend, then work non-stop to create something playable in that limited time frame. A game jam is an intense and challenging way to create a game. And yet, it’s how many fantastic videogames

I Love Fur lets you pet the coats of imaginary creatures

Most people have owned a pet at some point in their life. And even if you haven’t, you’re probably familiar with the passion that erupts inside children when they see a fluffy dog or a well-groomed cat—they must be smothered with love, their fur tousled and stroked to make them feel good. But childr

Broken Reality wants to take you on an adventure through ’90s internet

So, last time we saw the game—experiment? accident? digital hellbeast?—Broken Reality, it was more of a hyper-animated art collage than anything. A game lurked somewhere behind all the faux-Myspace popups, it was said, but there were no actual details to be found. A vague teaser trailer gave a glimp

The Last Guardian’s development cycle now overlaps the Obama administration

Three yards from the finish line, The Last Guardian has been delayed again. Put down your torch—it’s still within grasp. Just a bump from the end of October to the beginning of December, an amount of time that seems so puny at this point it barely feels worth getting upset about. It just means that

A tribute album to the ‘90s aesthetic of SEGA’s most-loved games

Recently, the SEGA Dreamcast saw its 17th anniversary in North America. Released in 1999 as the last SEGA console in the company’s history, its birthday is a bittersweet event. Despite the company’s shortcomings, SEGA has a place in the hearts of those who, like me, grew up with games such as Sonic

Architecture fans will want to watch out for Pavilion next week

Fourth-person puzzle game Pavilion will be released in two parts, the first of which comes to Windows, Mac, and Linux on September 22 through Steam and the Humble Store. The game will debut, however, on the NVIDIA Shield on September 15. Forgot what the fourth-person perspective was? That’s okay, I

We All End Up Alone is an upcoming game about battling cancer

It’s late. You’re sitting on the couch staring at the TV. The phone rings. You glance away from the dim screen over at the clock hanging on the wall. You reach over to grab the phone and hold it up to your ear. “Hey, Em.” The voice on the other end sounds tired. “He has cancer. It’s … terminal.” You

A new game asks: What is machine intelligence?

In March, Microsoft introduced Tay—a chat bot that was programmed to imitate the voice of a teen girl—to the world. The idea in creating her was to demonstrate machine learning through human influence, and in some ways, Microsoft succeeded. Tay had all the makings of A Real Teenager; she used lots o

The challenging design of Event[0]’s insecure AI

One of the big games coming out this week is Event[0]—available for Windows and Mac on September 14th. It’s a sci-fi game set in an alternate retrofuture reality in which humanity built a starship in 1985 and has since embraced artificial intelligence even more than we have now. The events depicted

There’s more Tacoma footage and it just keeps getting better

IGN has released the first 15 minutes Fullbright’s next game Tacoma, and it’s looking astonishingly good. We’d already gotten glimpses of its ship as Amy, the protagonist, slipped around in zero-gravity, transferring from surface to surface to navigate the empty ship, and we’d seen the first echoes

Time to take in the trash: Diaries of a Spaceport Janitor is out this week

After nearly two years in the works, Sundae Month’s lo-res sci-fi adventure Diaries of a Spaceport Janitor has a release date; it’s September 16th, and will be available on Steam and itch.io. Yes, there’s about to be a new trash person in town. As an Alaensee woman with a municipally-subsidized tras

You guys, Porpentine wrote a game in Google Forms

Porpentine, the matriarch of experimental Twine games, is at it again. Known as the creator of games such as With Those We Love Alive (2014), Cry$tal Warrior Ke$ha (2013), and the XYZZY award-winning Howling Dogs (2012), her trademark is evocative prose and bold subject matter: she often discusses f

Aww, a game about lonely robots evokes the best children’s animation

A young boy, seen through a viewfinder, discusses the ocean with his mom. The screen buzzes; the boy disappears; two eyes blink open. They belong to a little metal carapace that scrambles around an empty room, tugging at switches and saying, “Hello?” The boy is nowhere to be found, but the bot keeps

Drive! Drive! Drive! is all killer, no filler

I don’t drive in real life. I can’t face it, the idea of having to pay that much attention to anything makes me anxious. The same is true of racing games: Forza, Gran Turismo, Burnout all get me a little nervous as they approach top speed. Drive! Drive! Drive! takes my anxiety and multiplies it tenf

Upcoming FMV game is set in a real decommissioned nuclear bunker

The Bunker is coming out this month, bringing with it what looks to be a fresh take on the full-motion video (FMV) game genre. It’s a psychological horror game that will have you assume the role of John, a boy born in a government bunker “the day the bombs fell,” July 3, 1986. Three decades later, a

Welcome to the age of videogame beards

Let’s face it: the renaissance of the full beard has been a thing for a while now. It came from fashion and now it has arrived in our videogames. It’s nothing to scoff at, either. The power of the beard has worked to change a 20-year history of smooth-faced Street Fighter characters: Ryu now has as

The Legend of Zelda has been turned into a rap-battle RPG

I’ll cut to the chase: someone gave Link a voice. As everyone’s favorite silent protagonist for 30 years and counting(!), you’d think that Link might have some sophisticated musings on his experiences. As it turns out, he’s got something even better: the power of rhymes. The Legend of Zelda: The Her

Thank you, Ultima Ratio Regum, for making RPG dialogue less boring

Ultima Ratio Regum, Mark Johnson’s epic 10-year roguelike project, aims to do a lot of things, but first and foremost it aims to reinvent how we approach procedural generation in lore-heavy games. The traditional view of algorithm-based writing is that it hits roadblocks between expansive possibilit

After nearly a decade of waiting, Owlboy will leave the nest this November

After nearly 10 years of work, D-Pad Studio recently announced at PAX West that its action-platformer Owlboy is releasing on November 1. Owlboy began life back in 2007 as an attempt by pixel artist Simon Andersen to show that 2D could still be better than 3D, and it quickly gathered the attention of

Apple and Nintendo sitting in a tree …

While the iPhone 7 was the star birthday boy of Apple’s keynote yesterday, there was a shocking amount of news from a once-rival company, Nintendo. To the amazement of everyone tuning in, there was apparently a Snorlax on stage, as seen during the demonstration of Pokemon Go on the Apple Watch. Thos