Videogame GIFs are one of my favorite things on the internet. Retro game nostalgia less so, but that hasn’t stopped me enjoying the NES game-inspired GIFs that are being showcased on Back to Bits. The website launched today and is a curated animation project created by Washington-based artist Jerry
I sat cross legged in front of the TV and watched as Alex carefully removed the Super Nintendo from its dusty, neglected box. Our grandfather hardly used it, preferring to play Shogi on his computer instead of the console. Also stored away were a pile of games with labels we couldn’t read. The Japan
multitask [muhl-tee-task, -tahsk, muhl-tahy-] 1: (of one person) to perform two or more tasks simultaneously. We’re all busy people. And being busy, we have to multitask. For instance, imagine me commuting somewhere (a rarity—working from home and all), listening to a podcast, and styling my adorabl
So at this point you likely saw what happened during the Olympics closing event. Yeah, I know. At first glance, it seems like an unnecessary commercial incursion in an already saturated Olympic event. Nintendo, a $42 billion-dollar videogame company, needs no additional exposure, especially of the h
Games on cartridges in particular have pretty strict limitations on space. This means that there’s often a weirdness to the way their data files are organized, and speedrunners like the folks at the Awesome Games Done Quick event love to discover and exploit these in any way they can. In a video pos
Super Mario, as long as we’ve known him, has been a plumber. Strangely we have rarely seen him engage in any plumbing. Super Mario is simply surrounded by pipes, but we do not see him inquiring about water leaks, fecal blockage, or invoices. Super Mario is more of a career adventurer, a socialite, a
“What actions are ideal in a jump curve?” asked Playdead level designer Martin Fasterholdt to a sizeable crowd for his panel at the Game Developer’s Conference. In a discussion that stemmed from Fasterholdt’s own master thesis, the “You Say Jump, I Say How High?” panel explored the varying degrees o
Somewhere in Microsoft’s New York offices right now, an artificial intelligence is busy repeatedly trying and failing to climb a hill in Minecraft (2011), as if a modern day reenactment of the Sisyphus myth. This AI is being watched by a team of five computer scientists, and its many deaths are bein
As videogames are frequently focused on having a single human player interact with dozens or even hundreds of computer-controlled characters at a time, they tend to be particularly fertile ground for development of artificial intelligence. This is why it should come as no surprise that when the Chai
If great art does in fact flourish out of restraints, then it’s no surprise that the chiptune melodies of early games have so firmly embedded themselves in the hearts of the generations that grew up alongside them. This is particularly apparent in the mutual infatuation that the realms of videogames