Lumi
Say Hi To Lumi
Japan's virtual idol craze has come to consoles in Tetsuya Mizuguchi's Child of Eden, and it begs the old pop question: Do you care how the song is made, as long as it makes you dance?
Lumi
Japan's virtual idol craze has come to consoles in Tetsuya Mizuguchi's Child of Eden, and it begs the old pop question: Do you care how the song is made, as long as it makes you dance?
bioshock infinite
From the cha-ching of a vending machine to the distant roar of tragic monsters, Irrational Games’ Pat Balthrop and Ken Levine talk about the sounds of their bestselling franchise, BioShock.
Chris Tilton
Game designers aren’t taking music seriously. One composer explains what’s gone wrong and how to fix it.
John Zorn
In jazz as in games, freedom starts with following the rules.
Nolan North
An interview with the star voice of the Uncharted and Assassin’s Creed series, and one of the most ubiquitous everymen in gaming.
Marty O’Donnell
The dream of dynamic music is a flowing, responsive score that matches the player’s every move. Will better technology make it a reality—or is something else getting in the way?
8-Bit Mayhem
They couldn’t sound more different, but the twee chiptune scene and the heavy sounds of metal find common cause in passion, nostalgia and maybe even soul.
Animatissimo
Can a local student orchestra lead a city to classical music?
Jim Guthrie
In the strange and spectacular Superbrothers: Sword & Sworcery EP, indie rock and indie games come together and learn from one another.
brian eno
While the soundtracks in games are pushed farther and farther into the background, their composers can learn from the ambient innovators who turned background music into art.
Robin Arnott
World War I-era gas mask. Heavy breathing. Total darkness. One terrifyingly intense game.
Let's Play
Who would record a 22-hour playthrough of a game? A late-night journey through the online video culture known simply as “Let’s Play.”