News
Daniel Aagentah is building an open world in raw JavaScript
Six months in, NOMIAD has no engine and no editor—just WebGL, multiplayer, and an artificial-life simulation running underneath.
News
Six months in, NOMIAD has no engine and no editor—just WebGL, multiplayer, and an artificial-life simulation running underneath.
Installation
Six ecological worlds from a decade of fieldwork, hung as chapters of one unfolding video game — the artist’s largest institutional show yet.
Game Art
Vincent Moulinet and the Distraction.fun collective give an AI reinforcement lessons in queer cruising grounds, thorny controller included.
Ocean
Marshmallow Laser Feast built the work with filmmaker Tom Mustill and bioacousticians in Barcelona, then let the animals’ own recordings deform the picture in real time.
museum
Shimmer: Dreaming the Posthuman opens Sept. 25 in Nashville with game-engine worlds by Ian Cheng and Jakob Kudsk Steensen, plus an MIT Press catalogue.
Architecture
Sandra Youkhana and Luke Caspar Pearson write up their practice for AD’s Staged issue, arguing games reach audiences buildings never will.
Federico Solmi
A process reel shows hand-painted surfaces wrapped onto 3D models — the game engine used as camera and stage, never as game.
ecology
Danish artist Jacob Kudsk Steensen turns volcanic vents, collapsed glaciers, and extinct birdsong into virtual worlds that blur science, grief, and living dream.
Podcast
I sat down with Lou Faroux—French artist and filmmaker—to talk about growing up on The Sims, why she spent years making films before she ever touched a game engine, and what it means to treat internet collapse as an art subject rather than a catastrophe. Lou's
real-time performance
I’m exploring Diskokina, the new vanguard of live performance that blends commedia dell'arte and the club. Artists are using game engines to redefine what theater can be.
digital identity
Carrie Chen uses AI, motion capture, and game engines to create digital self-portraits that span generations, interrogating identity across time and space.
live coding
Indira Ardolic uses game engines to create audio-reactive environments for live-coding performances, where bugs and glitches become part of the show.