Rocket League
When a car throws a hook mid-air, driving becomes flight
Cabbibo’s Moon Ball grafts the Lashing magic from Brandon Sanderson’s Stormlight novels onto a Rocket League chassis.
Rocket League
Cabbibo’s Moon Ball grafts the Lashing magic from Brandon Sanderson’s Stormlight novels onto a Rocket League chassis.
Playdate
Nicolas Tilly's Playdate sound toy drops levels and fail states for resonances, ritual, and a 30-second performance recorder.
corporate culture
Catmilk has spent four years building Gossamer Matrix, a pink-drenched corporate shooter that deliberately refuses to optimize for fun. I went to find out why.
ecology
Danish artist Jacob Kudsk Steensen turns volcanic vents, collapsed glaciers, and extinct birdsong into virtual worlds that blur science, grief, and living dream.
grief
Jonathan Coryn spent six years building a game where you caress grieving figures—and somehow made touch feel like the most radical mechanic in art.
World-Building
Keiken—Isabel Ramos, Hana Omori, and Tanya Cruz—merge performance, film, and game design to build optimistic post-human worlds 1,000 years in the future.
physics
Swiss designer Mario von Rickenbach discusses Rakete, his one-day cooperative rocket game, and how architectural thinking shapes his approach to physics.
digital art
Vinny Roca transforms everyday objects into digital devotional beings through game engines, exploring the intersection of religious labor, industrial processes, and virtual ritual.
Virtual Reality
Brooklyn-based artist Rachel Rossin investigates the tensions between technological infinity and human impermanence through a practice spanning VR, painting, and holography, drawing from her early experiences with programming and underwater exploration.
game design
Croatian artist Mario Mu investigates the intersection of gaming, politics, and social dynamics through experimental projects spanning LARP, game development, and participatory art, examining how game mechanics shape contemporary culture.
fashion
Fashion designer Gareth Wrighton bridges digital and physical realms through projects like The Maul - a post-apocalyptic virtual shopping center that challenges traditional retail while exploring the inherent virtuality of fashion itself.
game design
Artist Leo Castañeda bridges painting and game design in his project "Levels and Bosses," creating innovative gameplay mechanics that challenge colonial structures while drawing from his South American artistic heritage.