School of Machines
An evening of alt-ctrl games closed a Berlin summer school
Press Play capped a month of hardware-and-play experiments at School of Machines, with Niklas Roy, Chloe Desmoineaux, and Lorenzo Pilia among the instructors.
School of Machines
Press Play capped a month of hardware-and-play experiments at School of Machines, with Niklas Roy, Chloe Desmoineaux, and Lorenzo Pilia among the instructors.
Pierre Moulin
Pierre Moulin's new game THE HOST, scored by Octave Magescas, showed alongside four works from the Distraction collective.
Federico Solmi
A process reel shows hand-painted surfaces wrapped onto 3D models — the game engine used as camera and stage, never as game.
CONTROL
OHSH Projects argued that videogame aesthetics already remade contemporary art, and staged the show itself like a game.
Alina Nazmeeva
The simulation-based solo show opens August 28 at MANA Contemporary in Chicago, with a panel alongside longtime collaborator Yvette Granata.
Murlo
Five minigames from the unreleased Something Beautiful played on Factory International's Media Wall, on a controller covered in the artist's 3D-printed sculptures.
Larry Achiampong
Larry Achiampong's The Gaming Room furnishes Pixel Pioneers at the Boijmans with a playable living room—games as memory, kinship and diaspora.
Wendi Yan
You move through a science-fiction landscape as a bundle of qi, aligning your own breath with the planet's carbon cycle. Meditation as mechanic, scripture as technology.
opera
Visitors are so far inside the game they're asking for a reset button.
postcolonial
Studio Oleomingus founder Dhruv Jani discusses how architectural training, postcolonial thought, and Indian political history shape his experimental approach to game design.
Generative Art
Artist Zach Gage moves fluidly between gallery installations, mobile games, and conceptual art, exploring how interactive systems shape human behavior and experience.
interactive art
Mario von Rickenbach creates playful multimedia experiences that transcend traditional gaming, making interactive art accessible through games, films, and physical installations.