Apocalypse
Cameron Granger builds a dance floor you can only cross once
Granger spent a decade making art before he made a game. His first is a warehouse party with 10 minutes left, and you are the Angel of History.
Apocalypse
Granger spent a decade making art before he made a game. His first is a warehouse party with 10 minutes left, and you are the Angel of History.
News
If 2016 has been an utter trash heap for you, as it has for so many, you may have fantasized at times about striking out to build a new life away from all this terrible bullshit. It can be hard to care about games when the real world is falling apart at the seams. But if you’re looking to get away,
News
“FAIR FIGHTS ARE GOOD, IF YOU ARE IN A MOVIE, OR WOULD LIKE TO BECOME DEAD.” This is told to me by a crystal in the middle of a desert, surrounded on all sides by dust and cacti and one single, solitary highway. It’s the third of these I’ve found, sprouting carelessly out of the cracked earth, there
News
In 35MM, post-apocalyptic Russia plays you. You are one of a pair of friends walking across deserted Russian villages and forests. It’s not entirely clear what befell the world, but it was bad. The people are gone, and so too are most signs of life. More to the point: most signs of life as you commo
Article
In English, the word “apocalypse”—ety. Greek, n. apo (un-) + kaluptein (-veil)—has three non-exclusive uses. The first and most common is simply the end of the world, whether by divine punishment or whatever transpires in movies directed by Roland Emmerich. The second is any form of calamity, repres
Review
Say hello to the new wave of walking simulators.
News
Life is a brutal slog. You spend the majority of your waking hours working, and spend the remainder recovering from the toxic effects of that work. Your body is constantly deteriorating, unless you are like a little kid, in which case, I have this to say: it is all downhill from here, bub. The plane
Article
We talk to Dan Pinchbeck about his upcoming jaunt through the apocalypse.
News
Everybody’s Gone to the Rapture designer Dan Pinchbeck has written a long blog post detailing the game’s creative genesis. Peppered throughout are some hints on what the final game—which, after being shrouded in secrecy, is due to be released in early August—might contain. He’s spoken before (to Ki
Article
Rage and sarcasm in Neversoft’s Apocalypse.
The Last of Us
Composer Gustavo Santaolalla scores the end of man.