Stephen Ddungu
Stephen Ddungu animates and scores a one-man prequel
The Sword of Symphony developer’s episodic project 00000 00 0x0000000 unfolds in [The Garden], a border between Ddungu’s games.
Stephen Ddungu
The Sword of Symphony developer’s episodic project 00000 00 0x0000000 unfolds in [The Garden], a border between Ddungu’s games.
animation
Alain Mongeau, nine years before founding MUTEK, and Eric Mattson built an eight-minute case that computer graphics inherited the job of the illuminated manuscript.
museum
Shimmer: Dreaming the Posthuman brings game-engine worlds by Ian Cheng and Jakob Kudsk Steensen to Nashville, plus an MIT Press catalogue.
Jenna Caravello
A games-native animator, associate director of UCLA's Game Lab, cleared one of cinema's oldest showcases with two haunted minutes about a swan.
puppetry
Tales of Two, the first interactive installation from Hague animation studio Yonk, opened at Amsterdam’s new-media museum in July.
Garden of Giants
Dakota Pailes-Friedman tells us what's so heavy
Anat Efrati
The Tel Aviv animation director teases an unnamed adventure game with stop-motion's thumbprints all over it, built out of Blender.
Jackie Turpin
The UCLA animator rotoscoped the swing frame by frame to test a 2D-to-3D pipeline, working the seam where drawing meets simulation.
machinima
Miles Buckle rebuilds Rear Window, Amarcord and Hitchcock's Rope as late-'90s games nobody will ever play, and the impossibility is exactly the point.
News
Photographed puppets standing up in a 3D scene as flat cards, the same arrangement Doom used in 1993.
News
Onassis ONX hung prototypes beside finished video, arguing that one pipeline—engines, AI tooling, circulation—now shapes both.
interactive art
Mario von Rickenbach creates playful multimedia experiences that transcend traditional gaming, making interactive art accessible through games, films, and physical installations.