Playable poems now come with peer review

Game Poems, Jordan Magnuson's open-access magazine of short-form videogames, borrows the literary journal apparatus:

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Playable poems now come with peer review

Game Poems is a magazine you play. Issue #1, "First Moves," is 13 short games readable in the browser like pages—most of them under five minutes, made in everything from Bitsy and GB Studio to Unity and Godot, by a contributor list that runs from Pippin Barr to poets, scholars, and lead designers at AAA studios. Last week the magazine surfaced in Amsterdam, where the Rijksakademie's [untitled games event] featured Melanie Wigger's Vincent, from the issue, on its program.

Founding editor Jordan Magnuson—who started TIGSource in 2005, wrote Game Poems: Videogame Design as Lyric Practice for Amherst College Press, and now teaches at Winchester School of Art—has borrowed the literary journal whole: a rotating editorial collective, blind peer review by volunteer first readers, up to 10 open-call selections per issue, a published artist statement beside every game, CC BY 4.0 open access, and a £100 honorarium for Issue #1 contributors funded through a University of Southampton grant. Issue #2, on the soft theme "Videogames Inside," closed its call in July and is in review now. The magazine's position is precise: game poems need not contain words at all—the poetry is in the mechanics, the constraint, the short lyric span.

The phrase has history here. In 2011 we covered a Georgia Tech professor's $500 bespoke "game poems," boxed like art editions; in 2016, Pippin Barr brought concrete poetry to life. The idea that a game can be a poem is old. A magazine willing to referee the claim, poem by poem, is new.

Games that read like poems, journals that referee them—the space between play and the page is Killscreen's home turf. The free newsletter delivers it a few times a week.

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