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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Can we finally quantify the science of civil unrest?

video Regrettable orientalist jingoism aside, the “Angry Mob” feature in Command and Conquer: Generals was an interesting example of the struggle of computer programming to track civil strife in a way that realistically reflected social and political tension. A recent article in The Economist sugges

Has TiVo turned our television shows into games?

There has been some argument recently about how appropriate it is to compare videogames to works of literature. Is a game something you can “skim” the same way you would a book? And if a game resembles a physical (albeit still primarily textual) space moreso than a literary world, what does it mean

How can museums become more interactive? Look to carnivals.

Besides finally earning their place on gallery walls next to comic books and fine art with The Smithsonian’s “The Art of Video Games” exhibit, and, well, augmenting museum exhibitions at no less a place than The Louvre, games may continue to influence the way art and culture is curated and exhibited

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