15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Can we finally quantify the science of civil unrest?
video Regrettable orientalist jingoism aside, the “Angry Mob” feature in Command and Conquer: Generals was an interesting example of the struggle of computer programming to track civil strife in a way that realistically reflected social and political tension. A recent article in The Economist sugges
Here are four new ways to add points your life. But will they stick?
Self-tracking has a long history independent of the rising cultural presence of videogames. But if the corresponding rise in corporate and behavioral “gamification” has taught us anything, it’s that everybody secretly likes that graitifying feeling of filling bars up and scoring achievement points,
PAUSE: turn your toddler into a Gameboy.
Mashable has an adorable slideshow up of baby clothing fit for any self-respecting geek. My favorite is this restyling of the Nintendo Gameboy available at Etsy. Batteries not included. [via Mashable]
Has TiVo turned our television shows into games?
There has been some argument recently about how appropriate it is to compare videogames to works of literature. Is a game something you can “skim” the same way you would a book? And if a game resembles a physical (albeit still primarily textual) space moreso than a literary world, what does it mean
How can museums become more interactive? Look to carnivals.
Besides finally earning their place on gallery walls next to comic books and fine art with The Smithsonian’s “The Art of Video Games” exhibit, and, well, augmenting museum exhibitions at no less a place than The Louvre, games may continue to influence the way art and culture is curated and exhibited
