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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Inside the BioWare writers’ studio

BioWare, creators of the beloved Mass Effect and Dragon Age series, is known perhaps more than anything for the quality of its writing. The Border House interviewed BioWare writer Ann Lemay. We work in an open-floor office, each in four-desk units with semi-clear dividers that afford some privacy, b

What should it mean to be a gamer?

All too often, the word “gamer” seems to describe a personality in its entirety. One’s gaming identity is somehow divorced from all the other aspects of one’s personality. Adam Ruch at Kotaku AU fights against this assumption. By being a gamer, I do not stop being a man, a university lecturer, a med

The nostalgia buying cycle in videogames

Retro gamers will be familiar with the following cycle: you order a game online, you wistfully remember how awesome it was, the package arrives, and you have no desire to play it. This happened to me last time I stopped at GoG and bought Dungeon Keeper. Damien McFerran describes the problem at Eurog

This hideous Darpa robot can sneak up on you

Everyone loves freaking out at a good-old Boston Dynamics/Darpa robot video, and here is the latest disquieting news: no longer will your cybernetic doom be augured by the deafening metallic squeaks and squooks of robot joints. Robot death is now 10 times quieter!

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