15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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I wish fun violent games would stop asking us to consider the meaning of violence
There is a new Far Cry game, and today a new Far Cry trailer, which predictably asks us to consider how much violence we would be willing to commit in order to do… something. This is the latest in a series of games that have become a type: the game that asks players to consider their implication in
Will gamers ever get over F5 anxiety?
The quicksave is pervasive in PC games. It exists on the console as well, but there it is better classified as a frequent-and-laborious-trip-to-the-menu save. G. Christopher Williams at Pixels or Death examines this panacea for challenge and contrasts it with the mechanics found in Jordan Mechner’s
How enjoying your game time can prove you’re an adult
When I was in college, I was excessively concerned with using my time efficiently. If I took a break from studying to watch a movie or play a videogame, I considered it a waste of time. But as I matured, I learned the value of leisure time in keeping my sanity (and also having something interesting
Kids that play games are good at drawing, writing
Kids who play videogames can become overwhelmed with positive feedback loops and can’t stop playing. They’ll risk peeing their pants or making parents angry just for one more minute of game time. But all of the time spent playing games isn’t rotting their brains. For 12-year-olds, the amount of time
3D visuals up heart rate more than 2D ones
Watching a movie in 3D is different from watching it in 2D: it’s more likely to fool part of your brain into believe the situation is real. In a study by Brendan Rooney, 3D viewers had a higher heart rate compared to viewers of a 2D film. Christian Jarrett at BPS Research Digest explains that this m
