You’re woken from your slumber by the piercing cries of a man in agony and the splintering of wood. The room is dark, though the glowing embers in the grate cast a dull glow across rapidly moving shapes. All about you is pandemonium: guttural panicked sounds of man and beast. Its stench strikes your
You don’t really see screensavers all that often anymore. I know that when my computer enters sleep mode, I just have it set to display a black screen. It’s the same thing for all my friends as well as most offices I’ve visited since turning 13-years-old. Maybe it’s a consequence of our modern habit
Zooms have long been the crux of dramatic filmmaking. Legendary director Alfred Hitchcock popularized the dizzying camera effect in his classic thriller Vertigo (to, obviously, envelop the viewer in a sense of vertigo). Afterwards, zooms became a trend among filmmakers seeking to add that extra dept
“You told no one, right?” This is the language we use when speaking of secrets. Something was found out and it must be kept as unknown as possible. It’s telling that Karachi-based artist NAWKSH uses these words to title his videogame Told No One. For it seems to be a tightly woven secret itself. It’
You shouldn’t have to carry ID when you go to grab a coffee. Coffee is not a controlled substance, though it sure is wonderful (and possibly addictive). That does not stop nominally just societies from demanding that their citizens identify themselves while out and about. Inevitably, the burden of t
Something strange happens with the camera at the start of Spectre (2015). The movie opens with a wide view of an elaborate Day of the Dead parade in Mexico City. We’re then shown a villain before focusing on James Bond, who starts to follow this villain. Bond and a woman then go into a hotel and he
Golf is the sport for people with far too much time and money. The average length of one round is 4 hours; the average golf course is so large, there’s a particular vehicle designed to carry you across the field of play. Its archetypal depiction, in the collective human unconscious, will eternally b
“The future is disorder.” –Tom Stoppard, Arcadia /// The Spaceteam card game is chaos. Like its forebear on Android and Apple, it’s a cooperative game that forces you and some friends to scramble with tools and ailing apparatuses to fix your spaceship before you are swallowed by a black hole. As an
How much does concrete weigh? This is, on the one hand, an insultingly simple question. Take some concrete. Put it on a scale. Record the weight. Multiply by some larger number if you’re using a sample. There you have it: concrete’s weight. It’s not really a mystery. But it’s not that easy. There’s
Twin Peaks. We all know it! We all love it! Even if we haven’t seen it, we know it’s a big deal! David Lynch and Mark Frost’s 1990-91 TV series has been a huge influence on videogames, from the obvious (2010’s Deadly Premonition) to … the fractionally less obvious (2015’s Life Is Strange). There’s s
Memory and videogames is a complicated crossroads. Not least because there’s a minimum of three types of memory meeting at this particular intersection. The most obvious one is personal memory: we remember the games we played over the years and attach emotions, physical locations, the music we were
Don’t worry: Radio the Universe still exists. The intensely intimate, meticulously detailed cornucopia of beatific pixels which first surfaced circa 2012 is still progressing, slowly but surely, with a planned release sometime later this year (fingers crossed). In a recent update, the game’s creator
If the “racing game” is about the ticking clock, the turn rate, the time it takes to get from 0 to 60, maybe the “driving game” is about the little things—losing track of time on a long trip, deciding to stop at the next hotel, turning on your windshield wipers instead of your turn signal. Greg Pryj
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Hazy Days (PC, Mac) MIKE REN Mike Ren has been living in Shanghai, China for over a year now. “The city is great,” he says, but the air pollution, well, that isn’t so great. The smog of China
The Far Cry series has always dealt in discordance. Those hyper-saturated blues of travel agent brochures and the high-contrast greens of the indigenous flora, deliciously juxtaposed with the hyper-violence you were enacting on screen. It’s the calling card of the series, that contrast; travel fanta
A Swiss art exhibition center finds sophistication and the potential for modern art in a most seemingly ordinary place: children’s playgrounds. The Kunsthalle Zürich, a center known for seeking to break boundaries in art by redefining its concepts, has begun crowdfunding The Playground Project, a bo
In 1942, two years after the Battle of Britain, the question of how to deter or fend off future German attacks on the British Isles remained urgent. How else to account for the Maunsell Forts, a series of structures in the Thames and Mersey estuaries that sat atop pylons and served as platforms for
This article is part of a collaboration with iQ by Intel. Neko Atsume is a smartphone game where players can watch cats. They can’t pet them, or call to them, or scratch behind their ears. The most a player can do is buy a treat or toy and place it in a backyard. If the player is lucky, the toy will
It’s strange to me that Knights and Bikes is set in the 1980s on a remote (fictional) island off the cold coast of Cornwall, UK. It’s a place where I spent some of my childhood, exploring damp sea caves when the tide was out and mostly being terrified of the pulsating purple jellyfish all around. Th
Torment: Tides of Numenera is, in its own words, “chewy and full of strangeness.” The game’s beta sets players down in the city of Sagus Cliffs, where weird humans and alien “visitants” live in squalor beside buried spaceships. You meet citizens who can’t stop sprouting extra toes, others who drink
The wait for SUPERHOT is over. Almost. With a newly announced release date of February 25th, the high-contrast, low-poly fever dreams of the Poland-based Superhot Team are only a few weeks away. A teaser trailer that accompanied the announcement shows these highly-stylized bullet hallucinations in a
The Nintendo Entertainment System sits comfortably in its position as the grand-pappy of the game consoles we have today. To go along with their new machine, Nintendo came up with a lucrative licensing system that guaranteed players a certain standard of quality, and ended up jump-starting the Ameri
Don’t look now but Ted Cruz won the Republican vote in the Iowa caucus. (At the time of writing, Hillary Clinton and Bernie Sanders were on track to split Iowa’s Democratic delegates.) Or maybe you want to look. I don’t know you or your political views. At the very least it seems safe to bet that at
Be warned, this article contains mild spoilers for the end of The Witness. /// Most of the people I know who have been playing The Witness since it came out a week ago have been doing so in the graces of midnight—”it’s an ideal late night game,” is the consensus. While loved ones are tucked up in be
When the Wachowskis transported bullet-time over from Hong Kong cinema to The Matrix (1999), mainstream western audiences were wowed. This was the beginning of something new for action cinema, the ability for the camera to pivot around action, playing a moment from a multiplicity of angles that stun