Dreams aren’t particularly easy to capture in any medium. Sometimes I’ll wake up convinced I just had a dream that I’ve actually had several times but never remembered before, and at the same time, I couldn’t tell you what happened in it. Given the complicated way memories of dreams work, and the un
Thumper may not be the first rhythm game to feature a craft accelerating down winding paths in sync with the beat, but its aggressive assault of color and sound and speed promises to perhaps be the most hypnotic. The intense and otherworldly “rhythm violence” of the game has been gestating since de
This article contains lots of spoilers for Inside. /// When I got to the furnace I thought that was the end of Inside. Immediately my heart stopped. “Oh my god they didn’t,” I thought. But the momentum of the moment and all the crashing glass and shrill screams that had come before urged me on. The
A point of honesty: I still have yet to play more than the first hour of The Witcher 3 (2015). Not because the game is bad—in fact, I’ve enjoyed what I’ve seen so far—but because at this point, I’m just too exhausted with fantasy to have much interest in delving any further. How many hours have I sp
Games on cartridges in particular have pretty strict limitations on space. This means that there’s often a weirdness to the way their data files are organized, and speedrunners like the folks at the Awesome Games Done Quick event love to discover and exploit these in any way they can. In a video pos
Seizure warning: The video linked below can be a problem for photosensitive epileptics. /// There comes a time in nearly every game’s life cycle where a series of really awesome glitches are captured. Whether it is the papery surreality of Metal Gear Solid V: The Phantom Pain (2015) or the deep weir
Any videogame that aims to represent the things we can do with our bodies (i.e. attain realism) has to bring in some kind of abstraction to make it look or feel familiar. Take, for example, the Assassin’s Creed games, in which combat isn’t really meant to be realistic as much as it’s supposed to cap
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Perchang (iOS) BY PERCHANG LIMITED The over-engineered contraptions of Perchang do look a lot like Rube Goldberg machines but they differ very slightly. That difference is that they aren’t str
There’s a moment in Dreamer of Dune—Brian Herbert’s 2003 biography of his father, science fiction author Frank Herbert—that is worth noting for the way it skirts the idea of reference in sci-fi. It describes the Herberts’ reaction to the release of Star Wars in 1977: “The film was shocking to me, fo
No Man’s Sky feels like the game that keeps on giving. Before even reaching its long-awaited release date it has managed to capture imaginations with both its improbable construction and the mind-bending problem solving of its creators at Hello Games. Perhaps it has been because its talented team, i
The camera slides over an unknown melding of flesh and bone, something tumorous growing in the edgelight. Towers of meat and sinew stand in a sickly fog, their scale and anatomy twisted beyond recognition. Like the 1979 teaser for Alien, the camera lingers over these textures, as if under such close
From the creator of Lieve Oma—the game where the only fail state is disappointing your grandmother—comes an unfinished game about traveling on a train. The Endless Express is a continuation of a 2014 game jam entry in which your character falls asleep on the train, and then needs to find their way h
On June 3rd, 2016, a little over a week before E3 2016 began, Visiontrick Media quite boldly announced a new game. Called Mare, it’s to be the studio’s first virtual reality game, one that places an emphasis on exploration and the player’s senses. In the announcement post, Visiontrick noted that the
Long cast as the home of hospitality, green tomatoes, and civil war memorials, the South is pushing back against a more current War of Northern Aggression. Gaming expos born north of Mason-Dixon line have prospered: Penny Arcade Expo began in 2004 outside of Bellevue, Washington before expanding to
Everyone who has ever played Éric Chahi’s Another World (1991) remembers the “Beast.” Emerging from a pool of water, you see a four-legged silhouette perched menacingly on a nearby ledge. The creature then exits to the right. On the next screen it appears momentarily in the background, but you’re di
Header image: A “suuuuuuper early” image of Bravery Network /// One of the reasons Bravery Network is being made is because Damian Sommer, creator of Chesh (2015) and The Yawhg (2013), couldn’t find anyone to play Pokémon with. “I played a lot of competitive Pokémon,” said Sommer, “I still do, actua
What do you get when you combine the world of fake Famicom case cover art and game jams? The “A Game By Its Cover” jam, actually, which is making its triumphant return on June 30th. Being the Japanese precursor to the NES, the distinctive red-and-white Famicom has a great deal of nostalgic power ove
Before motion capture was a thing, there was rotoscoping. Sure, it’s wasn’t quite as entertaining as strapping middle-aged actors into black bodysuits studded with various balls and gizmos, but it was a versatile technique that’s been used in everything from Disney movies to the music video for “Yel
This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// Fullbright are best known for 2013’s iconic Gone Home. Their particular niche, now being ref
Like a lot of the clashes between capitalist and communist factions in the early days of the Cold War, the Chinese Civil War was complex and multi-faceted. Even today, Taiwan calls itself the Republic of China, and China calls itself the People’s Republic of China. When they attend the same internat
As of right now, there’s not a lot of information about Gris. We know it’s a 2D game. We know it has “zones.” We know it stars a woman clad in a flowing cloak reminiscent of the main character in Journey (2012). We know it takes place in a surreal environment largely dominated by a Mars-like red, an
It feels inappropriate to talk about a post-Brexit “fallout,” but the results of June 23rd’s referendum in the UK—in which 52 percent of the voting population urged for us to leave the EU—have pushed the term into usage. The fallout isn’t nuclear, as most writers adopting the term mean to imply, but
Here’s something you probably know: Doom II (1994) and Seinfeld (1989-1998) are both pieces of popular culture released in the 1990s. They both had huge audiences and now two decades later, they are still as well known as they were when Bill Clinton was in office. In fact, this year’s Doom was relea
We have reached the recriminations stage of the United Kingdom’s referendum on continued European Union membership. One might reasonably argue that the whole campaign has taken place in this stage from the start—recrimination is Brexit’s natural state of being. But, in short: everyone’s mad; everyon
Crows, it turns out, are probably smarter than you think. They seem to be able to recognize human faces and craft tools to solve problems they run up against—the problem pretty much always being a lack of food, but still. You learn this as you play Cullen Dwyer’s new game NEST, which he gives a kind