Nadia Was Here plans to dish out 8-bit existentialism

I’ll be honest: if the world imploded in a deadly apocalypse every 100 years without fail, I would probably live my life beneath my bedsheets, refusing to do any work or, actually, anything at all. Any mark I’d make on the world would be erased with my existence, so what’s the point in getting out o

Deidia, a love letter to broken games and abandonware

When Barch released DEIOS back in 2014 there was something immediately off about it. It proposed that you were a man. It proposed that this man assembled guns from hundreds of possible parts. It proposed that with one of these guns this man would shoot gods until they were dead. But all the guns wer

A new and wild audiovisual instrument requires no skill to play

The Mayhem Machine, a new musical instrument created by Marieke Verbiesen from the Netherlands, allows for its audience to interact not only musically but visually as well. “It functions like a musical instrument, but instead of just steering sound, you steer animation as well, and the machine lets

IGX spotlights potential for the gaming industry in India

This article is part of a collaboration with iQ by Intel. On a warm November morning last year in Mumbai, a crowd of thousands of curious young people queued up on the street for a chance to try out the latest and greatest in videogames. Some were decked out in cosplay outfits, others came dressed l

Badiya hopes to change Arabic representation in videogames

“Sometimes showing things just the way they really are is the biggest contribution you can make toward the cause,” explains Ahmad Jadallah, the director of development at Saudi Arabian studio Semaphore. He’s looking to help fix representation of the Arab world in videogames, and hopes that his team’