Here are a couple of lovely, surreal GearVR games to float through

Balthazar Auxietre, creative director and CEO of Innerspace VR, has emphasized his focus on having a user be able to “feel the space” around them, a sense of spatial presence that he says is the “magic” of virtual reality. Two of Innerspace’s current projects, The Fifth Sleep and The Cave, were demo

Brother, groove with me in this VW van for a minute

Half a year ago, Brazilian animator Antonio Vicentini turned multi-instrumentalist and musical director Fernando Barba’s song “Cheiro Verde” into a psychedelic animation following the magical trip of a morphing Volkswagen Bus (sometimes referred to as the “hippie wagon”). The song has an organic sou

Mecca 3D allows Muslims to make a pilgrimage using VR

The hajj is one of the Five Pillars of Islam; it demands that all able Muslims make pilgrimage to Mecca at least once before they die. That’s kind of a lot to ask, I imagine, especially if you find yourself without the means. But what other choice does a devotee have? Well, there’s Mecca 3D, an app

Here’s everything you could ever want to know about Destiny’s hair

Destiny was a beautiful game. I do not use the term lightly. In every tiny little way possible, the game was maximized for audio-visual spectacle. One of its most sumptuous details, though, was its attention on hair—which is not visible in the campaign, or in multiplayer, or on the pause screen, but

Impressionism goes goth in the roguelike Children of Morta

Well, this is … unexpected. Just yesterday I wrote about the influx of absurdly, lushly animated dark-fantasy pixel-art games, and here comes Children of Morta, which is like the apotheosis of the form. Its two-minute trailer starts with something I’ve not really seen before: a landscape which seems

Here sprawls Izle, which is some sort of fantasy No Man’s Sky

Look, I think No Man’s Sky looks great. I do. But I’m also a bit flabbergasted by it: I have never seen a game capture the popular imagination the way that one has. It comes up unbidden in most casual conversations I have with people about videogames. A big part of this, of course, is potential: the

Rain World explodes with more slugcat .gifs

Rain World is part of an explosion over the past few years of games that express, through their pixel art, a very personal sort of fantasy. Along with Hyper Light Drifter, Witchmarsh, The Deer God, and Titan Souls, it sees pixel art not as cute but as ready for subversion, and an excuse to lavishly