15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Soviet-era videogames make us red with envy.
Last year, the blog A Dangerous Business published a series of photos and stories from an old Russian arcade with Soviet era games. The story popped back up this week via Kotaku and it’s still amazing. Take a look at the old photos on Flickr. The photo above: This was one of the first games we tri
Cheat Sheet 5/18: GagaVille, PlayStation Phone
-Microsoft replaces old Xboxs that don’t work with their firmware update. -GagaVille arrives. -“Very small percentage” of PlayStation Network subscribers cancel. -“PlayStation Phone” lands next week. That’s all! Image via.
The worst videogame voice-acting re-enacted. It is legion.
Many of these games are obscure, but that does not hide their terribleness.
Indie games, crowdfunding make their way to Japan
An interesting new game model is launching in Japan via an Osaka-based company called Playism. Machinarium (above) is one of their titles already localized in Japanese. Going forward, this will work in reverse as well. While Playism’s launch titles consist primarily of indie games developed overseas
May 17, 2011, 4:00 pm
Videogame name generator is predictably ridiculous Given the amount of garbage the industry generates, these aren’t sounding so bad. Some of our faves so far: Dracula’s Quantuum Havoc Looney Toon Florist Reloaded Transvestite Vocabulary – 3rd Strike M.C. Escher’s Ninja Offensive Red Hot Whale Fiasco
Today on Kill Screen: Why games shouldn’t try to be more realistic
Our art columnist Kyle Chayka laments the search for realism: There will come a point when photorealism in videogames reaches its zenith-when the grass your avatar treads on looks and bends like real grass, when polygon glitches no longer exist. See a trailer of Battlefield 3 gameplay or Crysis 2 fo
