freeculture.api
The mouse in this AI war game is a demonic latex hand
freeculture.api built an idle game about autonomous weapons into a field-deployable hardshell case—and the critique is in the hardware.
freeculture.api
freeculture.api built an idle game about autonomous weapons into a field-deployable hardshell case—and the critique is in the hardware.
machinima
Miles Buckle rebuilds Rear Window, Amarcord and Hitchcock's Rope as late-'90s games nobody will ever play, and the impossibility is exactly the point.
ALICE BUCKNELL
Alice Bucknell's Coyote Time—an eco sci-fi text adventure premiering at St. Louis's City Museum this fall—gave Counterpublic 2026 its title.
Larry Achiampong
Larry Achiampong's The Gaming Room furnishes Pixel Pioneers at the Boijmans with a playable living room—games as memory, kinship and diaspora.
Sahej Rahal
The open-world civilization built for ifa's ARE YOU FOR REAL is still playable on New Art City—the browser as exhibition hall.
Mitch Anzuoni
Offshore, made with Pete Christian, treats the criminal network as a sign system where signification is the gameplay.
Kevin Peter He
Kevin Peter He and Dan Gorelick staged PASSAGE at an off-SIGGRAPH night in LA—visuals and score as two instruments answering each other live.
Plum Road Tea Dream
Jira Duguid's level joins six other sanctuaries built by an avatar called S., in a game whose only verbs are walking, sitting and listening.
Playlist
A drowning, a riot, and a bike ride through San Andreas
Resident Evil
Cregger says he set out to write a game as a movie, and mimicked Resident Evil 4's healing items exactly. The props do work the film cannot actually run.
Boring Car Stories
Players are asking for a physical map with no you-are-here marker and road signs instead of a minimap. They want more analog friction, not less.
Wendi Yan
You move through a science-fiction landscape as a bundle of qi, aligning your own breath with the planet's carbon cycle. Meditation as mechanic, scripture as technology.