Walls become floors on command in Gravity Goblins

The Rat Zone's fourth bite-size game is hoards trinkets, blows it all at the arcade.

Share
Walls become floors on command in Gravity Goblins

The pitch arrives in the collective's own all-caps grammar: “NEW RATZONE GAME #4: GRAVITY GOBLINS.” The game underneath the announcement reel is a gravity-bending roguelite about climbing a strange tower called The Old Stipe, with a movement kit built on jumping, kicking, and a third thing the makers are keeping behind question marks — the caption promises “fancy schmovement,” so worst guesses only. Geometry reorients as you go: walls become floors mid-climb, and the tower reshuffles between runs. Coins scraped together on the way up get dumped into an arcade machine, which is the correct thing to do with money.

0:00
/0:24

Gravity Goblins announcement trailer (excerpt, muted). Full trailer with sound on Steam.

The Steam page, where the game can be wishlisted ahead of a 2027 release, fills in what the reel leaves out: it's a collectathon, with trinkets and upgrades to gather, and something specific buried at the top of the tower.

The Rat Zone interests me as much as the game does. À la Sokpop, it's a collective (“bite-sized Interactive Experiences made BY rats FOR rats”) and Gravity Goblins is its fourth release, after the arctic-vehicle horror game Sender, the action platformer and self-described “most realistic chair simulator money can buy” CHAIRS, and the spooky/cozy Creature Kitchen. Four games, four genres, one toxic-bright palette.

Gravity-as-traversal has a proud archive here. Gravity Rush 2 turned the player from tourist to traveler by making reorientation a whole way of seeing its city. Gravity Goblins shrinks the same idea to arcade scale, one kick at a time.

Small collectives shipping strange games at speed are exactly what the free newsletter exists to surface. Three sends a week, no algorithm.

Get the free newsletter