Gabriel Massan took a game pipeline to Frieze Seoul

ANIMA KINESIS locates Jung's anima in movement

Share
Two black sculptures flank a concrete plinth before a curved screen in Gabriel Massan's ANIMA KINESIS
ANIMA KINESIS, Gabriel Massan, at Frieze Seoul. Image: Gabriel Massan via Instagram

Frieze Seoul ran Sept. 2 to 5 at COEX, and we were watching ANIMA KINESIS, Gabriel Massan's new installation and sculpture series, presented by the gallery Yehudi Hollander-Pappi and announced on Massan's account.

The work locates Jung's anima, "a psychic and transformative force," in movement rather than in any fixed figure: a body onscreen continuously reconfigured by what it encounters. That psychoanalytic claim works as a technical statement about character animation, and Massan has been building toward it for years. The Serpentine commission Third World: The Bottom Dimension, made with collaborators and still playable on Steam, told Afro-Indigenous Brazilian stories in the same engine-native language.

A curved screen shows figures crossing a blue landscape behind two black sculptures in ANIMA KINESIS
ANIMA KINESIS, Gabriel Massan, at Frieze Seoul. Image: Gabriel Massan via Instagram

Focus, advised by curator Seolhui Lee, gives 16 young galleries a single-artist slot each, and spending one on a real-time Unreal build with a fabricated controller is a bet that the market can hold a playable work. The clip below is Massan's own footage from the booth, with ANIMA KINESIS running on the curved screen behind the sculptures.

0:00
/0:31

ANIMA KINESIS, Gabriel Massan, at Frieze Seoul. Video: Gabriel Massan via Instagram

Game engines are walking into art fairs, and almost nobody is covering the walk. Killscreen Radar does, free, three times a week.

Get the Radar