Franek and Max Cahill built a surreal roguelike about greed
Dice Have No Eyes is half the Arco team going all in on luck: feed your dice dumplings, roll once too often, and lose everything.
“RELEASING THIS MONTH SEND IT,” went the teaser reel back in May—followed, a few lines down, by the whole solo-dev condition compressed into one sentence: “I wish making games would be just making games.” The game got made anyway.
The dice at work. The full trailer with sound is on Steam.
Dice Have No Eyes arrived in early access on May 19 from Franek, the Polish pixel artist, and Australian programmer Max Cahill—“made by two guys,” as the Steam page puts it, and half of the four-person team behind 2024’s Arco. Where Arco was three handcrafted stories about revenge, this is pure chance: a push-your-luck loop where you roll, bank, roll again, and watch the table turn on you. You feed your dice dumplings. The randomness is credited to a “God n’ Fate engine.” Roll well enough and you unlock a character named King Fetus and, eventually, meet God.
The two describe it as a “dice-rolling Balatro-like fever dream about greed management,” which is honest about the lineage—Balatro is the piece we wrote about as the expected value of wonder, gambling with the money surgically removed. What keeps this one from feeling like a casino is the body it lives in: hand-drawn dice with no pips where you expect eyes, snacks as strategy, a shopkeeper economy that runs on appetite rather than credit.
The early access plan is modest in a way I find winning: no more than six months, aiming for “a polished neat little product that shines and goes down smooth.” Reception so far is Very Positive, and players speak directly to the developers because, as the two note, there is no community manager to put up with instead.
Games about luck are really games about wanting, and the people who make them are who we cover all day. The Killscreen newsletter is free.