Flux Empyrean
ChillCash pitched its sailing mystery as internet horror
A clip promised a cursed artifact that follows you forever, but Flux Empyrean had different ideas
Flux Empyrean
A clip promised a cursed artifact that follows you forever, but Flux Empyrean had different ideas
ai
Every visitor at the Grand LA wears a wristband and a scent collar, and leaves holding a paper token of the data they generated, to keep or to destroy.
DDoD
The Future Entertainment Company built a 60-square-kilometer sealed zone on real-world topography, the way S.T.A.L.K.E.R. leaned on Chernobyl.
SFPC
Tyler Yin and Kayla Drzewicki revisit the class's hand-built sites: a CD-ROM homage, a hammam of grief, pop-up loops of a toxic relationship.
Hypnogenesis
Allen Riley and Andy Wallace wired a bullet hell into the guts of an image feedback loop, then demoed it on a CRT for the games-research crowd.
Jenna Caravello
A games-native animator, associate director of UCLA's Game Lab, cleared one of cinema's oldest showcases with two haunted minutes about a swan.
Alice Wang
Four films screened at the New Museum treat Mayan monuments and radio telescopes the way a game treats a level: a frame of reference to inhabit.
generative art
Vetro Editions prints 192 pages of generative weaving in UV-reactive inks, with essays by Casey Reas and Anika Meier.
puppetry
Tales of Two, the first interactive installation from Hague animation studio Yonk, opened at Amsterdam’s new-media museum in July.
Garden of Giants
Dakota Pailes-Friedman tells us what's so heavy
machinima
Screened in Matteo Bittanti's VRAL, the video uses Lance McDonald's Dark Souls debug mod to dig through what a console retains after play ends.
Game Art
A World of One's Own gathered six months of weird-gaming residencies into one showcase, curated by Beth von Undall.