bioshock infinite
Worlds of Sound
From the cha-ching of a vending machine to the distant roar of tragic monsters, Irrational Games’ Pat Balthrop and Ken Levine talk about the sounds of their bestselling franchise, BioShock.
bioshock infinite
From the cha-ching of a vending machine to the distant roar of tragic monsters, Irrational Games’ Pat Balthrop and Ken Levine talk about the sounds of their bestselling franchise, BioShock.
Chris Tilton
Game designers aren’t taking music seriously. One composer explains what’s gone wrong and how to fix it.
Marty O’Donnell
The dream of dynamic music is a flowing, responsive score that matches the player’s every move. Will better technology make it a reality—or is something else getting in the way?
Ocarina of Time
Koji Kondo built Ocarina of Time’s score from five ocarina buttons, Gregorian chant, Baroque cadences, jazz planing and a borrowed Ravel ostinato.
Shigeru Miyamoto
A ballad for the creator of Super Mario Bros.
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The New York Times has a new review of Neal Stephenson’s new novel Reamde as written by Tom Bissell, a writer who knows his way around a word or two. It’s tempting to repost the entire thing, but here is the general thesis of the review: There are times when you wonder if Reamde is the smartest dum
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Imagine if this weren’t 2011 and things like this just didn’t show up on the internet. Your life would be approximately 10% worse. [via]
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Television is sixty years old. Think about that for a moment. In all likelihood, if you are reading this, you were not alive then. Hell, you probably weren’t even alive when the band Television started up. LIFE’s just posted some archival photographs of people watching TV, and they’re riveting. Ther
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There’s a new game being tested called Speed to Learn, made with the express purpose of boosting high school education. It was created by Nolan Bushnell, the founder of Atari, and it’s seriously on some Star Trek shit: At an education summit in New York, Bushnell described the program as “an arcade-