Yuko Hasegawa pairs Yuk Hui with a game AI architect

In Tokyo, a philosopher of technology meets Yoichiro Miyake, who wired plural intelligences into Final Fantasy XV.

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A blue event graphic with black-and-white portraits of Yuk Hui and Yoichiro Miyake beside the words IHJ Cultural Lobby.
The key visual for IHJ Cultural Lobby's Interdisciplinary Talk #13, "AI and Philosophy," with Yuk Hui, left, and Yoichiro Miyake. Courtesy the International House of Japan.
Event details
When
Nov. 5, 2026, 6 to 7:30 p.m. JST
Where
International House of Japan, Iwasaki Koyata Memorial Hall, Tokyo
Cost
3,000 yen; IHJ members 2,000 yen; students 1,000 yen

Curator Yuko Hasegawa announced that the curator will moderate a conversation at the International House of Japan in Tokyo between the philosopher Yuk Hui and Yoichiro Miyake, a game AI developer.

The event page fills in the rest. It is the 13th Interdisciplinary Talk in IHJ Cultural Lobby, the series Hasegawa programs as I-House's director of art and design, and it asks: "what if we understood AI not as one intelligence but as something generated through the interaction of multiple intelligences?" Hui has argued that from the theory side for a decade, under the names cosmotechnics and technodiversity. Technology, in Hui's account, is never one universal thing.

Miyake is one to take note. The AI of Final Fantasy XV, which Miyake laid out in a 2020 paper, splits the thinking three ways: a meta-AI that watches the player and adjusts the game, a character AI that is the brain of every ally, enemy and townsperson, and a navigation AI that reads the terrain. No single mind runs that world. Now a professor at Tokyo University of the Arts, Miyake has written books of philosophy for AI builders, one on Eastern thought. "I would rather prioritize establishing a foundation as an existence, even if it doesn't serve a purpose initially," Miyake told an interviewer in 2023.

The party of Final Fantasy XV, dressed in black, walks down a sunlit town street among pedestrians.
The party among townspeople in Final Fantasy XV. Miyake's paper says every character in the game decides through the same AI Graph system. Image: Square Enix, via Steam.

Killscreen has met those characters before. Our 2016 piece on the game complained that its road trip never went quiet: every time the player relaxed, a companion piped up. I read that differently now. A companion who interrupts is a companion who isn't yours to steer. Wendi Yan's Daoist puzzle game made the cosmotechnics case from the art side in August. This is the same argument arriving from a commercial engine room.

The talk runs in Japanese and English with interpretation, and I-House's press release bills it as a collateral event of Art Week Tokyo. That placement is the news: game AI discussed in a curator's lobby series, across from a philosopher, as a body of thought and not a feature list.

A philosopher seated across from a game AI architect is the kind of meeting almost nobody covers. Killscreen does, three times a week, free.

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