Titanfall removes no-scoping and quick-scoping from the FPS, infuriating ten-year-old brothers everywhere
Let’s review over our FPS terminology, shall we?
The news coming out of camp Titanfall is that the days of naming yourself xXxnoscope420xXx are coming to an end, somewhat. Quick-scoping and no-scoping are apparently impossible in the massively anticipated upcoming game, which was made, in case you’ve forgotten, by a team of former Call of Duty developers. Fans of that game will be bitterly disappointed, while others will be left wondering what exactly no-scoping and quick-scoping even are, anyway.
Well, to answer my own question, these are flashy combat maneuvers, both helpful and showoffy. For a lot of people, sniping someone without looking through the sights is a big deal. Not among that group? The developers of the biggest shooter of 2014.
That’s what we love about Titanfall. From a focus on mech-riding to the lack of a single-player campaign, the game subverts the expectations one has for a console first-person shooter, a genre that (permission to speak freely) could stand to be shaken up. This spirit of subversion is reinforced by a post made on the game’s message board by an anonymous designer on the game. “Sniping is in the game, but due to how the game plays it’s a pretty different animal than you’ll find in your run of the mill modern military shooter,” he wrote. I like the sound of that!