urban planning

Jose Sanchez: Game as a dialogue

Chilean architect Jose Sanchez blends the worlds of architecture and gaming through his studio Plethora Project, creating innovative city simulators that emphasize sustainability, community care, and participatory design.

Cilvia challenges architects to treat planning as more of a game

Urban planning is a rules-based game. Participants in the planning process have goals they wish to accomplish and constraints governing how their objectives can be achieved. Nowhere is this more the case than in London, where a complex series of regulations and protected sightlines have conspired to

Nova Alea has a go at criticizing the state of urban housing

Molleindustria’s Nova Alea is a parable in search of a game. It is the story of real estate speculation, housing bubbles, and capitalism run amok. The story takes place on a chessboard—that or a graveyard for skyscrapers. Maybe both. “For its masters,” the gentle-voiced narrator intones, “the city w

Playing Paris like a game

I have never been to Paris. In my provincial life I’ve never even left the United States. Despite or, perhaps, due to my localism, I was beguiled by the vision of the city given by Luc Sante in his 2015 book The Other Paris. Sante provides an underground history of the city, of its crime and prostit

Soviet City will turn urban planning into terror control

City building games are rarely exercises in democracy. The player’s agency stems from her role as a central planner; she designs cities that hopefully please their residents, but this is not a consultative, bottom-up process. Considerate urban planning in the city-building game is an act of benevole