The Game Design of Everyday Things

How Stephen Curry is changing the game design of basketball

How do you solve a problem like basketball pro Stephen Curry—the guy breaking records for consistently scoring three-pointers? Note that the question here is not how to defend Curry. That’s a problem for other people, and we wish them the best of luck with that! But how do you write about a player w

The game design of the Hunger Games

Calling the design of the Hunger Games terrible is kind of missing the point, right? There’s no fairness intended, no logic, no rules. The “gamemakers” are industrial-scale butchers, striking a balance between mass execution and mass execution that’s fun to watch. They’re games only in the bread-and

The Game Design of Everyday Things: Everyday Gaming

The little things that make up our daily routine became so because of good design. And we love them because they’re simple, inobstrusive and convenient. Likewise, the rise of social and mobile gaming have made videogames more accessible, despite the design drawbacks which still plague the genres. To