Ben Stiller's Severance uses game design principles to explore information, identity, and workplace control through the lens of split personalities and corporate mystery.
American democracy operates like a complex board game where the rules keep changing, cheating is normalized, and spoilsports threaten the entire system.
How do you solve a problem like basketball pro Stephen Curry—the guy breaking records for consistently scoring three-pointers? Note that the question here is not how to defend Curry. That’s a problem for other people, and we wish them the best of luck with that! But how do you write about a player w
Calling the design of the Hunger Games terrible is kind of missing the point, right? There’s no fairness intended, no logic, no rules. The “gamemakers” are industrial-scale butchers, striking a balance between mass execution and mass execution that’s fun to watch. They’re games only in the bread-and
Our design columnist Tom Armitage on why landscape gardening is a better analogy than architecture for videogames—a discipline about guiding the player without access to a rulebook.
The little things that make up our daily routine became so because of good design. And we love them because they’re simple, inobstrusive and convenient. Likewise, the rise of social and mobile gaming have made videogames more accessible, despite the design drawbacks which still plague the genres. To