The Game Design of Everyday Things
The Game Design of Severance
Ben Stiller's Severance uses game design principles to explore information, identity, and workplace control through the lens of split personalities and corporate mystery.
The Game Design of Everyday Things
Ben Stiller's Severance uses game design principles to explore information, identity, and workplace control through the lens of split personalities and corporate mystery.
The Game Design of Everyday Things
American democracy operates like a complex board game where the rules keep changing, cheating is normalized, and spoilsports threaten the entire system.
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How do you solve a problem like basketball pro Stephen Curry—the guy breaking records for consistently scoring three-pointers? Note that the question here is not how to defend Curry. That’s a problem for other people, and we wish them the best of luck with that! But how do you write about a player w
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Calling the design of the Hunger Games terrible is kind of missing the point, right? There’s no fairness intended, no logic, no rules. The “gamemakers” are industrial-scale butchers, striking a balance between mass execution and mass execution that’s fun to watch. They’re games only in the bread-and
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The spaces we never occupy haunt us the most
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Game on, and in, eXistenZ.
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The hidden pleasures of “bad movies.”
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Daredevil, True Detective, and the videogame-tension of the long-shot.
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The escort mission comes to Hollywood
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A look back at games in film, from Surf Ninjas to Boyhood
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To engage with David Lynch films is to undertake a puzzle.
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Gating and the eighteenth century court.