grief
Jonathan Coryn's Good Grief
Jonathan Coryn spent six years building a game where you caress grieving figures—and somehow made touch feel like the most radical mechanic in art.
grief
Jonathan Coryn spent six years building a game where you caress grieving figures—and somehow made touch feel like the most radical mechanic in art.
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There isn’t a lot of videogame art I would hang on a wall. In fact, to date, there is only one piece of videogame-related artwork in my house, and it’s Judson Cowan’s rendition of Lordran from Dark Souls (2011). Now, I think may have found it some company. Cook & Becker, an art dealership, is now se
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No Matter, a small team of three, began working on Prey for the Gods in 2014 for two reasons: to work on their own thing, and to make games similar to the ones that drove them in this direction in the first place. It’s clear which games inspired the team, or at least, which single game had the bigge
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This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// It’s hard to calculate the distance from the clifftop to the sea below. My body, my eyes, the trembling in my legs tells me it is far, too far. Yet I can make out the marblin
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Gravity Rush (2012) director Keiichiro Toyama didn’t choose horror, it chose him. His first game as director, Silent Hill (1999), was assigned to him by his bosses at Konami. A stranger to horror as well as a self-professed scaredy-cat, in order to find his feet Toyama turned away from schlock and g
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Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. In Ruins (PC, Mac) TOM BETTS The craggy, mysterious ruins of Ico’s fortress-like castle are known for their wind-blown eeriness. Tom Betts has taken that game’s architecture and used its melan
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Few games have topped the truly epic scale of Shadow of the Colossus and its iconic boss battles, but an upcoming game called Prey for the Gods looks like a worthy comparison. Created by No Matter, the recently revealed Prey for the Gods will have you battling huge deities on a frozen island in a jo
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An inability to interact with the world of Rapture forces players to pay attention.
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Announced at Kyoto’s Bitsummit 2015, Muse: Together is the New Alone is the latest from Pixeljunk Eden art/music director Baiyon. Developed and published by Pygmy Studio, Muse seeks to take players out of this world with its own unique spin on an unrequited love story. Muse takes notes from Zelda II
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Exploring the gorgeous, painterly world of Beyond Eyes with creator Sherida Halatoe.
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Cast aside your cynicism, O internet.
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The lonely beasts of Ashen are beautiful and terrible in its new E3 trailer.