Art
Timur Si-Qin scanned an Amazon ecosystem into sculpture
Mariposita rebuilt a Renaco tree and its pond at full scale for Art Basel Unlimited—photogrammetry turned into an act of devotion.
Art
Mariposita rebuilt a Renaco tree and its pond at full scale for Art Basel Unlimited—photogrammetry turned into an act of devotion.
Podcast
Temitayo Ogunbiyi's practice began where most playground design stops: with a security fence. Watching galvanized steel piping used to wall off private compounds across Lagos, she saw instead a material she could turn into structures for public play, cheap, weatherproof, and endlessly reconfigurable. In this conversation, she traces
digital art
March 25, 2021 / Interview by Alex Westfall | Photography courtesy of Rosalie Yu For Rosalie Yu, the enclosing feeling of a hug was something she wanted to digitize. The Taipei-born artist utilizes photography techniques—and in particular, the practice of photogrammetry or 3D photographic scanning—to probe interpersonal relationships and
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Megumi Igarashi (better known as Rokudenashiko or “Good-for-nothing-girl”) is a Japanese artist whose work, which revolves around female genitalia, has sparked legal action to be taken against her. According to Japan Times, Igarashi lost an obscenity case over distributing 3D data soon after getting
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Visual artist Luis Antonio’s been around. He used to work at a couple big name game companies (Rockstar and Ubisoft). But, feeling unfulfilled, he jumped ship to work on Jonathan Blow’s The Witness, a game that incidentally inspired him to learn programming and pursue his own personal project, Twelv
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It’s a chicken and egg problem, and one with deep roots in videogaming history. And we’ll get to that, I promise. But first: some words about Line/Dash. Created by Davide A. Fiandra, Line/Dash is a minimally modernized arcade game. Blocks float across the screen rom right-to-left. Your job is to int
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When I first saw JK Brickworks’ “Sisyphus Kinetic Sculpture,” I was floored by how smoothly it moved. My primary experience with LEGO, like many, was as a stationary medium, and yet here I saw a piece of art made entirely out of LEGO bricks moving with the fluidity of a Disney animation. As I was to
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In videogames, cityscapes are often the most interesting types of environments. From Jet Set Radio’s neon-colored, ever-grindable Tokyo-to, to Mirror’s Edge’s parkour-ready, futuristic city, cityscapes in videogames emit the uncanny, but not quite in a Freudian way. Fictional cityscapes are instead
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French artist Philip Ob Rey’s latest project pitches sculptures “skeletonned with VHS film-rolls” against the grey skies of Iceland. His series of black-and-white photos and accompanying short films share haunting visions of a post-human world. It’s one in which primordial giants have arisen, tangle
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Trees where there are none.
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Also: frightening bug overlords.
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This exhibit uses AR to bring a classic adventure game to life.