Currently Making
I Want to Drag It as Long as Possible
Two decades of self-published comics taught Decadence Comics to take a deep breath. Their first game, Rhizomatic Compound, is built to slow you down.
Currently Making
Two decades of self-published comics taught Decadence Comics to take a deep breath. Their first game, Rhizomatic Compound, is built to slow you down.
World-Building
Keiken—Isabel Ramos, Hana Omori, and Tanya Cruz—merge performance, film, and game design to build optimistic post-human worlds 1,000 years in the future.
digital art
Artist Lauren Eckert bridges the physical and digital worlds through her innovative metalwork and jewelry designs, drawing inspiration from video games, religious art, and science fiction to create pieces that transcend traditional craftsmanship.
virtual reality
Through VR experiences like Celestial Reactors, artist alpha_rats examines humanity's relationship with technology and nature while drawing inspiration from Soviet space race aesthetics and ecological concerns.
interactive narrative
Writer Paula Rogers discusses crafting Neo Cab's emotional survival gameplay, where players navigate a future city as a human rideshare driver in an AI-dominated world.
News
Who asked for this? We’ll probably never know. But anyways: the “cult classic” science fiction film The Lawnmower Man is coming to virtual reality. Beyond the VR world already in the film, to actual VR. The 1992 film is being resurrected by the VR distribution company Jaunt, according to an announce
News
Tsutomu Nihei's vast, wordless manga is quietly becoming one of the most influential blueprints for a new kind of spatial, architectural game design.
News
If there’s one thing that Disc Room shares with Vlambeer’s games—the studio for which creator Jan Willem Nijman works under when he’s not toiling away on other projects—it’s the ability to get all the action packed into a single GIF. That and screenshake. Of course it has screenshake. Disc Room is a
News
It seems like every other week we’re hearing about a new game that wants to use robots, spaceships and/or the concept of a digital future to make a larger point about the world we live in. Many of these games work well; others, not so much. The genre oversaturation ensures that any new game checking
News
When you open up RE.CO.N, the second place entry in the Indie Vault Game Jam, the first thing you see is blocky grass and butterflies. Your player character is wearing a cute little hat. You have to throw things at a pig to get him to move out of your way, and then tread carefully through a yard to
News
A point of honesty: I still have yet to play more than the first hour of The Witcher 3 (2015). Not because the game is bad—in fact, I’ve enjoyed what I’ve seen so far—but because at this point, I’m just too exhausted with fantasy to have much interest in delving any further. How many hours have I sp
Review
There’s a moment in Dreamer of Dune—Brian Herbert’s 2003 biography of his father, science fiction author Frank Herbert—that is worth noting for the way it skirts the idea of reference in sci-fi. It describes the Herberts’ reaction to the release of Star Wars in 1977: “The film was shocking to me, fo