Podcast
What a Rickshaw Knows That a Car Doesn't [Podcast]
I ask Kalp Studio's Mannat Jain why she built a game around the ride between two places, and set it in a 1990s Goa that never existed.
Podcast
I ask Kalp Studio's Mannat Jain why she built a game around the ride between two places, and set it in a 1990s Goa that never existed.
RAAHI
Kalp Studio built Raahi around the thing most games treat as dead time—the ride between two places—and set it in a 1990s Goan town that never existed.