CONTROL
CONTROL filled a Peckham gallery with unplayable games
OHSH Projects argued that videogame aesthetics already remade contemporary art, and staged the show itself like a game.
CONTROL
OHSH Projects argued that videogame aesthetics already remade contemporary art, and staged the show itself like a game.
real-time performance
I’m exploring Diskokina, the new vanguard of live performance that blends commedia dell'arte and the club. Artists are using game engines to redefine what theater can be.
World-Building
Keiken—Isabel Ramos, Hana Omori, and Tanya Cruz—merge performance, film, and game design to build optimistic post-human worlds 1,000 years in the future.
ceramic art
Artist Teddy Pozo transforms clay and circuitry into intimate gaming experiences, exploring transgender identity through sculptures that respond to human touch.
food design
Food technologist Emilie Baltz creates interactive culinary experiences that challenge our relationship with technology while grounding us in physical, shared moments.
human-machine interfaces
Artist Sougwen Chung creates pioneering performances with robotic drawing units, examining the boundaries between human and machine creativity through collaborative art-making.
sonic experimentation
Composer Joo Won Park transforms ordinary objects into extraordinary instruments, challenging listeners to discover the hidden musicality in their everyday surroundings.
Virtual Reality
Samantha Gorman and Tender Claws blend VR with live theater, creating innovative experiences that challenge our understanding of presence and virtual performance.