Remember Nidhogg (2014)? Before its release there was whispers of it as the 2D fencing game that people just couldn’t stop playing. After its long-awaited arrival it made its way to other platforms, until it seemed to become nearly ubiquitous—its pixels once only glanced at now brash and animated in
Any videogame that aims to represent the things we can do with our bodies (i.e. attain realism) has to bring in some kind of abstraction to make it look or feel familiar. Take, for example, the Assassin’s Creed games, in which combat isn’t really meant to be realistic as much as it’s supposed to cap
Flappy Bird meets dubstep in Flywrench Test your rhythm with Flywrench Time your moves with the beat in Flywrench Spin, flap, and slide your way through the disco madness of Flywrench It’s your turn in the spotlight- just make sure it doesn’t fry you
???????? brings the lethal fun of Nidhogg to a pillow fight Fight for your right to sleep comfortably in B E D ? H O G G In the battle to defeat a B E D ? H O G G, no pillow is safe