music

DOOM’s soundtrack has hellish secrets of its own

DOOM is a game of many secrets. The fast-paced shooter is filled to the brim with nostalgia-laden easter eggs to discover, catering well to its demographic. It’s no surprise that its soundtrack is bursting with secrets as well, this time of the spectrogram variety, according to eagle-eyed fan TomBut

PaRappa the Rapper creator has made a new kind of music game

Imagine you’re sitting in a forest, soothing melodies chiming in all around you. There’s a keyboard in front of you, and color-coordinated blobs approach you. Instead of repeating the melody you hear as in most other rhythm games, you must hit the keys according to the pitch you hear. This is furuso

The irresistible appeal of roguelike storytelling

A 20-something girl stands in an elevator. There’s an eye patch on her face, a shotgun on her back, and a pistol in her right hand. The door opens, and she hits the ground running into a room full of drones. They hover over her, firing red lasers completely bent on killing her. After all, why wouldn

Pixelsynth lets you turn your face into a song

Pixelsynth is a new web app from coder Olivia Jack that allows anyone to compose songs simply by drawing or uploading pictures. It’s available for free over on her Github, and it works by setting music to images in a method similar to a commonly used scientific and musical tool called a spectrogram.

Grimes’ luscious pop music is now an interactive installation

Experimental pop musician Claire “Grimes” Boucher is a one-lady machine. Not only does the pop songstress compose and write all her own music, she also directs her own music videos and has a steady hand in producing. The fully-realized vision of Grimes is wholly Boucher’s own. Grimes is Grimes, beca

Where Did The Fun Street Fighter Music Go?

My anticipation for the recently released Street Fighter V probably came from a different place than most people. I’ve only ever really followed the series as an observer who watches tournament matches, and as a listener of the games’ soundtracks. For me, then, Street Fighter V’s release held two po

The first eerie footage of Lioness beams in from another dimension

Zak Ayles isn’t budging. Sure, he’s released the first footage of his upcoming game Lioness at last, but it’s warped and degraded to the point that you have to squint your eyes and rewind it a few times to make any sense of it. In fact, it seems as if Ayles has transmitted the footage to a CRT monit

Halo composer is making a “musical prequel” to his next big game

“It needs to be ancient, epic, and mysterious.” These were Marty O’Donnell’s only instructions from Joseph Staten, who’d asked him to write the music that would accompany Halo’s (2001) unveiling at Macworld four days later on July 21, 1999. The melody that resulted from Staten’s minimalist direction

Idolm@ster and the mechanics of depression

I don’t know precisely when it was I realized that I suffered from depression, but it certainly wasn’t from playing a videogame. Maybe it was from watching a red-haired, mecha-piloting girl mentally tear herself apart under the weight of her own expectations, and feeling a similar sense of despair i

Kanye West is patching his latest album like a videogame

“Ima fix wolves,” tweeted Kanye West some four weeks ago in reference to a track that he was seemingly unsatisfied with from his most recent album, The Life of Pablo. Last week, in the second update Kanye made to The Life of Pablo (streaming exclusively on Tidal), he finally subbed in a new version

New music video looks like a broken videogame

The new music video from Berlin-based duo Amnesia Scanner dropped recently and, boy, does it deliver. For the past few years, Amnesia Scanner has been producing some of the most exquisite sonic ruminations on our descent into digital assimilation. The track in question, “Chingy”, is no different as

DJ transforms Sonic The Hedgehog sounds into house music

In a new interview with FACT, producer Tony Donson says, “I feel that maybe I’m the only producer within the contemporary music platform that’s using that sound chip.” He’s speaking of the Yamaha YM2612, the chip found in the Sega Genesis (or Mega Drive) from back in the early ’90s, and so when it i

PUP’s latest music video is an alcohol-fueled videogame riot

If great art does in fact flourish out of restraints, then it’s no surprise that the chiptune melodies of early games have so firmly embedded themselves in the hearts of the generations that grew up alongside them. This is particularly apparent in the mutual infatuation that the realms of videogames

Kanye West and the gloriously messy Life of Pablo

Kanye West is making a videogame. Now, what that probably entails is Kanye approaching a group of game designers and programmers with, “Hey, nerds, make a game about my dearly departed mother entering the gates of heaven. And make it look dope.” Then, like, he signs off on their designs and whatnot.

Digital Soloists: Jazz and the videogame score

Rain gently pours outside the window. The detective crosses the room, bottle and glass in hand, and sits on the couch. He stares at the portrait of a beautiful woman. She’s the victim of the crime he’s investigating. A sense of mysterious infatuation permeates the room, emphasized by David Raksin’s

The only opinion of The Witness I care about is Soulja Boy’s

I love Soulja Boy almost as much as Soulja Boy loves videogames. He was supposed to disappear after 2007’s “Crank That”—a misogynist dance anthem that was embraced, largely, sarcastically—but instead he hit the gas, beefing like crazy, flirting with major-label pop, and then dissolving in a haze of

Grimes’ new music video is the epic finale to a sublime YA trilogy

The wait is finally over, Grimes fans—Kill V. Maim, the epic final chapter in the Art Angels trilogy, is finally here. And, boy, does Claire Boucher deliver. (A fair warning—the following contains spoilers, enthusiastic though they may be.) What more emotionally resonant opening could Kill V. Maim b

Blackstar won’t tell you how to die

I spent a lot of time this week listening to “Subterraneans,” the last song on 1977’s Low, by David Bowie. I didn’t know what else to do. Like a lot of other people, I had a feeling—this response to death we all have, with varying degrees of terror and/or sadness attached to it—combined with the use

Behold the Berserk composer’s lost cyberpunk anthem

With last week’s announcement that the renowned, metal-as-fuck series Berserk would return later this year, it brought to mind some of the genre’s most austere compositions. “Theme of Guts”, named after Berserk’s main character, is a sedate, moving electro-vapor hymn from composer Susumu Hirasawa. N

Finding new respect for Battletoads’ classic soundtrack

Battletoads was released in 1991 as an effort to rival the success of the Teenage Mutant Ninja Turtles. The game features three humanoid toads named Rash, Zitz, and Pimple and—while they do share some aesthetic similarities with their amphibian contemporaries—the series couldn’t be more different. B

Here, have a free mixtape of JRPG music on us

You know what we like? Yes, videogames, but apart from those. No? Music, silly. Yes, we like music, and we especially like game music. You probably do too. Why does this matter right now? Well, we have a little gift for you. If you didn’t back our Kickstarter to reinvent our print magazine then you

Pianos can emulate human voices, apparently

I never thought a piano could emulate a human voice, but based on these songs, converted from MP3 to MIDI and then back to MP3 again, it’s possible. It sounds like someone singing while being held underwater, but it’s clear enough to decipher: the lyrics to familiar songs, rendered in hundreds of no

A videogame dares to ask “What is the meaning of life?”

You might head into Dissonance assuming it to have something to say about so-called “ludonarrative dissonance.” Because that’s all people can think about when the word dissonance comes up in the videogame space, apparently. And, actually, upon playing through the first couple of minutes, you might f

Gone Home programmer announces a gorgeous game about manifest destiny

“One describes a tale best by telling the tale. You see? The way one describes a story, to oneself or to the world, is by telling the story. It is a balancing act and it is a dream. The more accurate the map, the more it resembles the territory. The most accurate map possible would be the territory,