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Nine game worlds become guided meditations in Waldenstein
Gregory Nachmanovitch's 2018 landscape films screen free online as VRAL 139 through Oct. 29, with an interview on the politics of the pastoral.
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Gregory Nachmanovitch's 2018 landscape films screen free online as VRAL 139 through Oct. 29, with an interview on the politics of the pastoral.
Playlist
Ask the satellite twice, get two different lies.
satellite
Cezar Mocan built a satellite that cannot agree with itself about the night a toxic lake vanished, and its unreliability turns out to be a design decision.
virtual photography
Artist Carson Lynn interrogates the boundaries of photography by capturing and manipulating virtual light within game spaces, creating works that question conventional definitions of image-making while exploring queerness in digital landscapes.
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The mountainous terrain in Connor Sherlock’s exploration game Birthplace of Ossian isn’t of this world. I don’t mean that rather than being real, it is virtual—its disconnection has many more layers than that. For starters, its colossal landscape is based on Glen Coe in Scotland, a place that Sherlo
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Heterotopias is a series of visual investigations into virtual spaces performed by artist and writer Gareth Damian Martin. /// Videogames have always had something of a preference for islands. These closed spaces, limited by a shoreline, are the perfect conceit for creating an enclosed simulation—an
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The power of the engine doesn’t matter—it is the landscape which dictates the speed of a train. Some journeys are staccato and breathless, clusters of urban interest barely spaced, laying down a beat over which the melodies of weather and light might play. Others are long drawn-out sighs, exhales as
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We remarked back in July last year that Richard Whitelock’s upcoming “simple stone throwing game” Quiet as a Stone turned nature into your own personal playground. But it seems a better metaphor would be comparing it to the Mesopotamian mud flats where it is thought humankind’s first buildings were
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Mirror Lake is a strange little thing. Made in a week for Procedural Generation Jam, it creates static black-and-white landscapes, nestled inside a giant patterned bowl and suspended in space. Sometimes the space is dark, dotted with stars and the occasional sun or moon or comet; sometimes it’s a va
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Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Barmark (Android) BY Stormhatt Studios The characters in Barmark are all damaged in some way. You can see this as they wander the rigidly-cut pastoral landscapes guided by your finger. They a
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We drive into the future using only our rearview mirror. — Marshall McLuhan Ian MacLarty’s Reflections inspired one of those “whoa the future is here” moments in me. I remember years ago, I felt like I was in the goddamn Jetsons the first time I ever Skyped with a person half way across the world. I
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For a game with the word “quiet” in the title, Quiet as a Stone is alive with sound, and some incredibly pleasing ones too. There’s the hum of wind and water, the noise of nature uninterrupted, then the clatter of rocks and clay pots shattering as the player interferes with the landscape, and finall