There is currently no shortage of games. Imagine a game, any game—a small game, a weird game, a psychedelic game, whatever—and there are probably twelve versions of it online. This is great. The more the merrier. But as one processes the daily deluge of wonderful little oddities, it’s hard not to wo
One of the first things I noticed about Tangiers was how quiet it is. In a medium populated by graphically noisy deaths, swelling soundtracks and the constant ding of coin collection, Tangiers‘ use of diegetic and industrial tones stood out. But while Tangiers promises to be a whisper compared to it
Oh Rain World. I’ve seen so many alluring gifs come out of your development process, I probably won’t even know what to do with you once you become an actual playable gif—er, I mean, a bona fide videogame. Most likely, out of habit, I’ll just watch and wait for you to loop back to the start. The cre