point and click
Intensive Care
Krystian Majewski talks about identity, animation, and adventure in his game Trauma
FEAR. GLUTTONY. PSYCHOSIS. FRUSTRATION. Welcome to the "No Fun" issue. 96 pages featuring Big Buck Hunter Pro's gun psychology, NYC's 30-year pinball ban, World of Warcraft addiction, Guitar Hero prodigies, EverQuest anxiety rescues, and survival horror's most disgusting bosses. Includes interviews with MESSHOF, ANNA ANTHROPY, JESS CHAVEZ, and KRYSTIAN MAJEWSKI, plus art from Fred Benenson, Brody Condon, Eva and Franco Mattes, and more. On sale in our store.
point and click
Krystian Majewski talks about identity, animation, and adventure in his game Trauma
KS001
A game that simulates a violent act against an innocent life, recreates the tension that makes that act enjoyable, and then turns it into casual mid-bar-chat entertainment.
Mental Health
A Personal Account of EverQuest, Grad School and Surviving Anxiety
Issue 01
Mark Essen (Messhof) creates games that thrive on discomfort, from the sickening drone of Randy Balma to the merciless difficulty of Flywrench. We explore how his background in art and film, and his preference for controlled randomness, shapes his uniquely unapproachable yet alluring designs.
Issue 01
A Love Story
Fiction
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Interview
Turning Japanese dreams into Western realities.
Editorial
Simply put, games are no fun. So let’s talk about that.
high definition
How a zombie game pulls me in and pushes me away
silent hill
Grappling with the lords of darkness
Issue 01
Maybe the video game violence people have a point
war games
A writer with family in Fallujah reckons with a video game set in the city where his cousin was shot and asks whether realism in games is even welcome anymore.